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Screenshot Survival 20XX

@Erave: The font kind of ruins it because it's a different pixel density from the art. It's a huge pet peeve for me, but so many games do it these days anyway, so whatever. In general, I can never tell if it's something done intentionally, or overlooked due to a lack of understanding of how pixels work.

Also, the Triangle pointer next to "weapon" is not centered on the line compared to where it is in the previous screens. It's also missing the highlight. The "HP" in that 3rd screen is a little darker in color than the HPs in the previous 2 screens. Everything looks great otherwise!

[RM2K3] Blue screen at startup

Ahahahah yep that would do it. I feel dumb now.

[RM2K3] Blue screen at startup

Hmmm... that's a new one to me. Maybe reinstall the latest DirectX?

[DynRPG] Provoke Skill

This plugin already does that. Basically if a hero is provoked, they will always attack the provoker. You need to have your skill apply the provoke condition on the target (hero in this case).

MV is OUT!

I created a plugin! Hopefully the first of many!

PO_MenuBackgroundImage.js
It's a simple plugin to add backgrounds to any menu screen. This existed in the AltMenuScreen2 & AltMenuScreen3 plugins, but they changed the layout of the menus as well... which may or may not be desirable, so I used some of that code as the basis for this. To start with, you can add a global background image to all menus, and then you can define each one individually (overriding the global one). Also supports the KeyConfig & GamepadConfig plugins. I'm working on adding support for the EnemyBook one too, but it's not working yet... and I'm not sure why. *Harumph*

I'll have a thread posted at some point (here and RMW) for my plugins, but they will ultimately be found here:
https://github.com/rewrking/MV-Plugins

MV is OUT!

Yeah noticed the same thing. It seems you have to hit "A" on the 360 controller before any other button press. It's a little annoying when you are going in and out of the game to test stuff.

MV is OUT!

Everlasting Journey characters in MV, lulz:



I gave up trying to make Phillip look like Phillip (no pirate bandanas or wife-beaters wtf), so I made a dumb reinterpretation of him. I'm not actually doing anything serious with this... just for MV plugins and testing stuff out.

MV is OUT!

Impulse buy'ed!



Seriously though, that video series from the past 12 days or whatever really pumped me up for MV, so I want to least tinker around with it.

I've been thinking a lot about plugin development, brushing up on my javascript, learning some Pixi.js stuff, and drooling at the possibilities for that character generator. Hopefully this idea won't incite riots or anything, but how would people feel about paying for plugins? I'm thinking mainly for commissions I guess (maybe through Patreon), but how far would a plugin have to go to be worth some money?

[Poll] A quick question about ads and RMN

author=kentona
OP Questionnaire thingy


Donor here, so my opinion is important and carries more weight!!! (not really... I'm kidding... please don't hurt me)

1) Depends what you mean by funding drive. It makes me think of Wikipedia, which always struck me as "hay we're desperate plz send monies." I guess it couldn't hurt though.
2) Heck yeah! This sounds awesome!
3) Another heck yeah! Can't wait to see those Final Tear 3 banner ads!
4) I'm kind of a "less is more" guy, so I'd rather see areas that aren't being used go away (but not necessarily the store)
5) See #1
6) *Shrug*

Clockwork is on hiatus

Take all the time you need. This is an inspiring project!