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RPGM VX Ace Yanfly Script Help Please

RPGM VX Ace Yanfly Script Help Please

Anyone? This would be a big help, thanks.

RPGM VX Ace Yanfly Script Help Please

Ok, so unless it would matter and is asked for I won't give a full list of scripts I'm using. Currently, I also have this question posted on yanfly's wordpress, but I haven't heard from anyone there so I figured I'd post the question here as well.

This question pertains to the following script:
Yanfly Engine - Learn Skills
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/

Is there a way to denote skills to be learn-able by level by class? For example, my game uses a dynamic class system, choices, and hidden variables to assign party members classes. I want the Cultist to be able to learn the flare spell at level 1 and fireball at level 3, and likewise I want the Pyromancer class to learn fireball at level 4 and flare at level 3. is there a way to do this with this script? I tried the following just to test syntax:

I was trying to see if I could get this class to have the option, starting level one to learn skill 4 and the option starting at level 4 to learn skill 5, but it didn’t seem to work (I could see both skills in the “Learn –> Magic” tab starting at level one. Insight would be appreciated, thanks.

Thanks to anyone who might be able to answer this!

Retcon Library: Bestiary

Doesn't work, I just put it in as-is and it crashes your game when either opening the Beastiary or entering combat. Error line 397

Need help with changing Face Graphics

Awesome, thanks! I'm watching some tutorials atm on how to put in scripts so I'll let you know how it goes when I'm ready to give it a shot! Thanks!

Need help with changing Face Graphics

Sorry for the fast double-post. Pockethouse is no longer a listed domain name. Do you happen to know of any other links to the SwapDummy files offhand? I'll go start searching now just in case you don't though. Thanks so much for your help (again)! :)

Need help with changing Face Graphics

author=MakoInfused
Yanfly made a script for this. Here is a link: http://rmrk.net/index.php?topic=32989.0. Now this is made for RPG Maker VX, not for VXA-- but I'm pretty sure it should still work.


Awesome, thanks a bunch man! I had been looking through some of his stuff before, but I'm never sure if scripts from previous versions work and I never have the balls to put them in and check for fear of an RPG Maker Armageddon. I'll check this one and let you know if it still works in VX Ace.

When one character can have upwards of 10+ potential face/sprite graphic combos it can get to be a royal mess to do by hand. :)

Death by defending? RPG VX Ace Malfunction!

thanks for all the help guys! I still don't know why it isn't working anywhere but State Position 9, but I'll go re-script death and try to work some things out there. If anyone hasn't seen my other (currently rolling) topic it's here: http://rpgmaker.net/forums/topics/12417/?post=433652#post433652

If anyone has an answer for that question as well it would be MOST appreciated, as it could help save me my sanity and thousands of hours of headaches from trying to sort through a million and a half conditionals every time i want an Actor to speak.

I'll post in here again after doing some more tests.

Death by defending? RPG VX Ace Malfunction!

@LockeZ: I never had this issue in RPG Maker XP, and I built a number of games using that program. Death was always the final state I wrote in and I never had any issues with it there. I ran some tests using classes that have improved guard rates, and in State Positions 2-8 Guard has no effect (no damage reduction is applied).

@MakoInfused: I've never had an issue like this before with any of the games I've made using RPG Maker XP, which is why I was asking about how the state is handled in Ace (my games usually have death as state 22-24 or so). I'm not so worried about the immortality thing though, for the moment, because I haven't written in any enemies, troops, or encounters yet (all set to maximum: 1, empty). Combat, in and of itself, is probably the least important and most straightforward part of any RPG to conceive and balance. I always tend save it for last and then do balancing tweeks as people playtest it to properly adjust the game's "difficulty" (though I feel the difficulty in ANY game genre should be about 50-75% puzzles or other forms of "thinking" mechanics).

Need help with changing Face Graphics

Anyone? I could really use some help on this.
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