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RPGM VX Ace Yanfly Script Help Please

Ok, so unless it would matter and is asked for I won't give a full list of scripts I'm using. Currently, I also have this question posted on yanfly's wordpress, but I haven't heard from anyone there so I figured I'd post the question here as well.

This question pertains to the following script:
Yanfly Engine - Learn Skills
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/

Is there a way to denote skills to be learn-able by level by class? For example, my game uses a dynamic class system, choices, and hidden variables to assign party members classes. I want the Cultist to be able to learn the flare spell at level 1 and fireball at level 3, and likewise I want the Pyromancer class to learn fireball at level 4 and flare at level 3. is there a way to do this with this script? I tried the following just to test syntax:

I was trying to see if I could get this class to have the option, starting level one to learn skill 4 and the option starting at level 4 to learn skill 5, but it didn’t seem to work (I could see both skills in the “Learn –> Magic” tab starting at level one. Insight would be appreciated, thanks.

Thanks to anyone who might be able to answer this!

Death by defending? RPG VX Ace Malfunction!

Ok, so, I found the WEIRDEST ERROR EVER in RPG Maker VX Ace and I was wondering if anyone had a different work around for it than mine. After creating a new game file I deleted all the states/skills/etc and went to work constructing what I actually needed for my game. A little ways down the line, i tried to write in a command for Guarding (Guard/Defend Skill). I re-wrote State: Guard in state position one and set the Skill: Guard to call State: Guard. This DID NOT WORK. Instead, since State: Guard was in position one (where State: Death is by default) every time a character would "Guard" their HP would be reduced to 0 (at the end of the combat round, HP returned to 1), even though State: Death isn't even written into the game anymore! Anyways, it seems that RPG Maker VX Ace likes to screw with people a bit, and after returning State: Guard to State position 9 it works fine. Can ANYONE help me fix this bullshit?
Thanks muchly :)
Demo out soon!

Need help with changing Face Graphics

Ok, so I didn't really have a lot of room in the title to explain what I meant perfectly. I know how to change face/actor graphics in game and for text, but I'm looking to find a way to make it a bit smoother for my game. I use RPG Maker VX Ace, and when putting in a text face graphic the only way I see of doing it is on the <Insert Text> option. This would be fine were I making a classic RPG where characters used preset graphics, but one of the core features in the game I've been designing is a fluctuating Graphic/Class system for each of the characters that's met over the course of the game (hidden variables changed by player actions alter the graphic/class when the actor is met in game, out of LoS). From what I've seen, there's no way to "associate" text to a character and have it automatically insert the character's face graphic. Does anyone know a way (or script) that I might have missed in my searches that can do this for me, or am I going to have to crunch conditional branches depending on each actor's class for all the game's text?
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