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Note: The 1.2 Update patch is necessary to avoid a rare bug in a late-game quest. Please download it here.

Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Legionwood: Mysteries of Dynastland DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.



Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:









And with that, I'm off to work on Legionwood 2 again. Happy adventuring! :)
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 07/06/2015 11:57 AM
  • 07/03/2011
  • 819973
  • 157
  • 36182

Posts

Hi guys. Sorry, unfortunately I overlooked a huge error that causes the game to run. That's not like me at all! I've fixed it and reuploaded it. If you wish to download the game please download the "Legionwood Demo 2 (fixed)" file. Sorry for the inconveniance to those who already DLed it.
Game seems awesome mate. So far I haven't come that far since I've been trying to play the "un-fixed" version :p (Btw is there a way to edit the files incase I find an error and decide to fix it so I can test it out before you re-upload a fixed version? (No harm if you don't want that :p)

And definately one of the cooler looking main chars ever xD!! Lann ftw !
Nice to see you're enjoying it. Unfortunately you cannot edit the game but don't fear as I have released the fixed version which my teseters have certified as a bug free demo. Enjoy!
Yes indeed it was bug free. A tad short tho (I know it's a demo :p).
Any update concerning how far you're from finishing the game?
As in if you're closer to 10% finished or 80%.
And I have to congratulate you on finding a good difficulty, it's really hard but doable, which is perfect. :)

Keep up the good work.
Unfortunately the game is around 15% done. I'm intending it to match the gameplay time of a commercial game. Anyway, gald you enjoyed it. Keep an eye out for the full version!
Wow

This game looks very interesting
Good game. The only problem I have are the monsters. They deal A LOT of damage (I even bought equipment) to the characters. About 1/3 of their HP really. So because of that, I have to use the inn after every single battle. Am I fighting the wrong monsters??? Currently I'm fighting serpents and wolves right outside Upperthorne.
Yes you are. The game is intentionally hard.
Hey everyone! Just me with an update on the changes I have made to Legionwood thus far. Also, the Upperthorne Catacomb map in Legionwood has come 2nd in the 4th RPG Revolution Mapping Contest! (See here: http://www.rpgrevolution.com/forums/index.php?showtopic=23842)

. Current game progress has hit 30%
. The font has been changed from the stylized Fontlero to a new variation of Times New Roman which is easier to read.
. The lag has been cut in half. 3 Anti Lag scripts have been utilized, plus all unnessary events have been removed. All those "This barrel is empty" events are gone.
. Important things to examine and people to talk to are marked with a special symbol above them. This makes it easier to speed through the game if you don't want to spend hours searching and talking.
. The dialogue has been streamlined. The pauses in the text are now cut in half, and the dialogue is shorter to get through in some cases.
. The player is now able to rest in their house in Upperthorne, rather than going to the Inn.
. The intro has been redone. Rather than the crap about your name being the definition of courage and a scrolling map, you get a shorter, but more interesting cut scene that gets you right into the game.
. The encounter rate has been made lower, but as a result, the enemies are slightly harder and drop more experience points.
. A new save system is implemented, which displays where the game was saved, your party status, money, date and play time.
. A new skill advancment system via KGC's APAttribute Assignment script has been put in. Now, as well as gaining your normal level up bonuses, you will gain some AP upon level up, which can be spent on additional stat increases, or hit rate, evade rate or critical rate increases as well. This means you are now fully able to customize which skills and stats your characters have, enabling you to mould the character to fit the style of fighting you use them for. You can now craft skilled magic users or powerful warriors!

Phew! And that's it for now! Stay tuned for more updates or the full version. With my moderator position on RRR, I don't get active so much, so please bear with me.
This game's introduction bored me to tears. I exited the game as soon as I began to wonder when I could actually play the damn game.
Oh is the intro really that long? I'm a very impatient person :F
You should upload the version with the revamped systems. Looks pretty cool.
The new version with the new systems is going online in time for Release Something VI. I have decided to make this game a culmulative release, like Starless Umbra, with new chapters becoming available every few months. So far, the game includes the revamped features and the first 2 chapters. (Around 4-5 hours of gameplay)
Yeah I was playing the game and I think I'm going the wrong way. The monsters kill me in 1 round of attacks and the enemies each take 4-5 hits to kill. My second encounter with monsters killed me and I got a game over. I really don't want to power level at level 1. Also, where is the save point/crystal? I don't want to have to sit the intro again and again and again...
Pushing these crystals...is...so...A-N-N-O-Y-I-N-G!!!! >.<
(It's the red and green crystals at the ruins)
Sated
puking up frothing vitriolic sarcastic spittle
7367
Antilurker, you can save on the world map and you should find Gaia's Cave and level up to around level 3 there before trying to head through to the festival. The start is a bit too difficult, I agree.
Not sure if i am being insanely stupid here but...

The game doesnt seem to be displaying any font as a result the menu's are blank and so is the chat dialog - are there compatability issues or is it something else im over looking? (did look for a readme/troubleshoot but no luck).
You need to install the BLACKCHA font file included in the game.
Doh, had manaully installed the files that were in extracted to the fonts folder during installation but somehow missed that Blackcha font from the zip file - oops.

Works now anyways - cheers.
okay so i'm at the dock and talked to the old guy I tried to get upstairs by talking to the guy in front of it once I talk to him it freezes i can't even go to menue help