MAGI'S PROFILE

Magi
Resident Terrapin
1028
projects looking forward to in 2024:

#1: delatrune: snow cone maker starring Noelle feat lil bird lee!
#2: the end of video games: directors cut

Search

Filter

[RM2K3 PATCH] PicsInBattle/PicPointers (for v1.11)

Oh yeah, then it would not be feasible to make a patch since it relies on dlls and other files bundled with DynRPG. Maybe Cherry still has plans to adapt it to RM2K3's official release, or better yet, some kind of more official integration.

If not, maybe I'll get around to seeing what I can do to it... Someday..

Is there a language name for RM2K/3 event script?

It's probably Borland Delphi under the hood, but most people just refer to event scripting systems as "point and click".

author=eplipswich
Then it's time you move on to RPG Maker XP and above if you're serious about game making. Because the so-called "scripting" in RM2k/3 is not even true programming language.
Idk, this has always been such a weird argument. RPG Makers with proper scripting systems are by and large more flexible, but it still has a "hobbyists" tool status compared to more robust software. Game development is such a wide field of skills and abilities that you can use any piece of software and it's as serious as you decide to make it.

First Seed Material / REFMAP gone; resource recovery operation go!

At least 6 years ago, but I think it's closer to 8. If you already have the graphics on your hard drive and aren't planning on making a commercial game, I wouldn't be too concerned about removing any Theodore resources from your project.

I'm glad my gamepage submission got denied!

By the end of my rope I saw so many submissions beneath the site's standards each week that I just started copying and pasting denial responses I had in a document.

e: Before anybody asks what it must have felt like to be so corporate I will tell you: It felt like dying

Game Maker Humble Bundle: Professional + Export Modules

Wow, that's a lotta modules at a price so low it's basically free

[RM2K3] Transfer Player shows previous map before moving player?

Parallel process is essentially a "while" loop instruction in traditional programming languages. The problem with these loops whenever we're concerned with using time-sensitive functions is that the loop doesn't care about standing around for them to complete in the way other event triggers would.

Try placing your wait options directly after both the hide and show screen events instead of having them clustered around show screen. Sometimes even RM2K3 gets very touchy about its internal order of operations.

Failing that, try cutting out all your event code until it behaves as expected. This will allow you to (eventually) isolate what is actually causing you grief.

[RM2K3 PATCH] PicsInBattle/PicPointers (for v1.11)

I'm going to need to investigate that further when I have time. I ran a compare of the binary sections affected by this patch in the official and unofficial version and they were identical, so there is something else that may be going on.

Update: There was math error that is causing move picture to look for images in a part of the memory where nothing exists. It was the source of the assertion issue. I've recently released a fixed version of that patch.

[FORUM] Registering blocked?

If you just had users agree to install a browser plugin that surveys how many Sword Art Online fan games are in somebody's RPG Maker folder, then you wouldn't even need to disable registrations.

[RM2K3 PATCH] PicsInBattle/PicPointers (for v1.11)

Is there a patch for that or is it DynRPG related?

[RM2K3 PATCH] PicsInBattle/PicPointers (for v1.11)

I'm curious if further development on RPG Maker 2003 has halted completely. It's in a good place for most people, but the time of the last update was nearly a year ago and I'm sure some people were hoping for one or two more updates. Still, the changes in the official release are great and are more than most of us could have asked for to begin with.

I think the EULA is specific about Advo's version being a messy can of worms if you choose to go commercial on it. I know some people were knee-deep in using the CGSS/DynRPG plugin, which makes importing into the official release all but impossible.

That brings me kind of to the next point: the PicPointerPatch. I've just modernized this classic feature for the official version, but have had to make changes so owners of the Steam version can enjoy it. The original patch required users to modify both their editor and the runtime, but my "Lite" version only requires the RPG_RT file to be patched. It's a bit more limited as a result, but sacrifices had to be made to ensure broad compatibility.

With these two patches, I think it should bring a very large amount of functionality that has been missing from the official version since launch. I don't have any plans to adapt more patches, but may consider it if there's adequate demand.