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MARREND'S ARCOMAGE PLUG-IN

Adds a basic Arcomage mini-game to your project.

  • Marrend
  • 03/02/2023 01:38 PM
  • 1245 views
Introduction:
This is an RPG Maker MZ script/plugin to create a new Scene to replicate, as best I know how, an Arcomage mini-game. It's functionality is based off the card game of the same name that was featured in Might and Magic 7 - For Blood and Honor and Might and Magic 8 - Day of the Destroyer. More info about how to play, the various terminology, and the default values for the plug-in parameters, has been included in the help text.


Terms of use:
The script is for use in any commercial, or non-commercial game. Compatibility with other scripts/plugins were not taken into consideration when writing this, so, if you do have issues that arise from that, my ability to assist may be hampered, but will still be considered on a case-by-case basis.

While I do not currently ask for monetary recompense, I would, humbly, ask that I am credited in your project if this script/plugin is used. The precise details can be up to the end-user, but, I would prefer to be credited by my username, "Marrend", in this case.


Points of contact:
The preferred point of contact is through RMN. So, posting here, or use RMN's messaging service would be sufficient. I also dip in and out on RMN's Discord channel at times, and can also be contacted on that platform. My user ID on Discord is Masako#3234.


Instructions:
First, register the plugin into your project's Plugin Manager. This plug-in uses the $gameVariables array, and the values of the plug-in parameters indicate the indexes within that array that the plug-in will use.

Once you've set up the plug-in parameters, set up a Common Event that uses the function-call:

SceneManager.push(Scene_Acromage);


How that Common Event could be used is largely on a case-by-case basis, but, the assumption is that it would be part of an event. It is largely suggested, though not necessary, that part of that event would allow the player to set the Tower and/or Resource victory conditions by way of an Input Number event-command.

Details

  • 55.4 KB
  • 37
  • 03/15/2024 06:34 PM

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Hello,
I am trying to use the plugin on Mz, but when I run the Common event I have an error message saying Scene_Acromage is not defined.
Can you kindly explain how can I suppress this error?

Thanks
Marrend
Guardian of the Description Thread
21806
The first thing I would check is to open the Plugin Manager of your project, and see if Arcomage is at least listed there. If not, I would recommend having a copy of the plugin in your plugins directory, and adding it to the project. It should be enabled by default if it's added this way. If it was already listed there, ensure it's enabled for the project.
Pages: 1