Hello, sports fans! It totally hasn't been nearly a year since I last posted one of these. You're clearly imagining things. Yep. I've obviously been doing these one a week every week since July, it's not my fault you haven't noticed...

Trihan is back with his SLIP INTO RUBY series and I must say, it's good to see him return!
|Devlog 2: May 2021| Sprites? Yeah, Sprites!
Hello! It’s the end of May, which means it’s time for the next devlog!
There’s a few things I want to discuss, and those are:
1| Sprites (+ Other Things Done This Month)
2| Plans for June+July
3| Thoughts & Plans for the “Major Update”
Making 3D games is too complex? RPG Paper Maker will simplify your work!

RPG Paper Maker gives you a way to create RPGs in a fully 3D world as simply as it is in 2D! RPG Paper Maker also comes packed with cool retro-inspired graphic assets for you to use in your own projects.

RPG PAPER MAKER makes its engine debut on RMN! Check out its engine page for another option when it comes to your gammak!
The Hero(?) Stands Tall
Been a while since I've done one of these, yes? Eh, that happens every time I write a review. I really ought to play more RMN games. The last time I offered up a review was for Pilgrim's Road, and still a fun game at that. However, sometimes a game doesn't need to be long or serious to blow me away.

Bullet Hell with an RPG Engine - Mission Impossible?
Well actually as it turned out, quite possible, so let’s take a deep dive into origins of such bizarre mashup!

Prifurin talks about OHRRPGCE and how it has been used to make bullet hells despite being an RPG engine! Examples abound~
Our very own LordBlueRouge is after opinions and feedback for future Misao results and data compilation. Have your say, give your opinion and see what others think, too!

He's urging you all to come at him, bros!
1-Bit Outdoors tileset
hemomaddie has graciously shared a tileset they put together of 1-bit outdoors graphics!

Example of tiles:

NIRAVASI Devlog (02/02/2021): What a Week
Hey everyone,

It's me again; back from the eternal void that is my room. As I'm sure you already know, I've been really busy this past week with work on NIRAVASI. In case you haven't seen it yet, I've launched the Kickstarter campaign for NIRAVASI on the 26th January 2021. So what has happened since then? Well, it seems A LOT if I'm gonna be specific.

KingSangos talks about what's going on with the game's Kickstarter, the changes to content and bugfixes that have been implemented so far.
A Zelda fangame made in RM2K3 that is actually good? Blasphemy!
The gigantic list of crappy FFVII fangames probably goes to the moon and back, and the less said about Hunt Down the Freeman, the better.

Gretgor gives a rather in-depth review for Zelda: The Trident of Power!
Quick! A cat need to be rescued!
TheRPGmakerAddict is joined by their cat, Maddie, in reviewing one of the Kill the Cutie event games!

I may have highlighted this because there's a kitty. Sue me.
Pixel Game Maker MV
Recently I have been using the 30 day trial of Pixel Game Maker MV on Steam. Today I decided to purchase this engine to complete a game that has been in my backlog for far too long. As you may or may not know, I have been developing a 2D action platformer using the Unity engine. While Unity is no doubt a powerful engine, the coding aspect, along with some other issues, prevented me from continuing my project.

kory_toombs reviews Pixel Game Maker MV!
  • tale
  • 11/03/2020 12:13 AM
tale shares a pack of RM2K RTP that has been resized and edited for XP usage. The pack includes Monsters, Battleback and Animations! Get your gammak on!
Designing Pure Heart's Gameplay
  • Aldu
  • 11/03/2020 12:07 AM
Pure Heart was originally a collaborative effort for a 2 week beginner’s game jam. I was in charge of the story and graphics while my partner worked on programming and music. However, due to conflicts working with each other, we decided to go our separate ways.

Aldu talks about how they went about designing the gameplay for Pure Heart and the challenges that came their way.
Ad Magnificum
I am ashamed to admit that when I first watched a let's play of Oneshot when it first came out all the way back in 2014, my impression of it was that it was "overrated."

Thankfully, over the span of the last 5 years, I've learned to enjoy some of the rpg maker games I previously didn't care for at all. With the commercial version of Oneshot having collected digital dust in my steam library for a while since I bought it, I figured it was a good idea to give this game another shot.
  • Cap_H
  • 02/01/2020 01:22 AM
Hello and Welcome,
to this very belated issue of regular series of interviews on The goal of the series is to further promote featured games and their authors.

This month I talked to someone I had known nothing about previously. Ghosthunter is a new player and Grimm's Hollowis a very impressive for a first game.
Or can the two find common ground?
There's a tradition of new year's resolutions. Every year we start full of hopes to accomplish many things...and maybe we manage to do some of them. What are some of yours do you have a list of goals for 2020?
Every year we make a new animal our yearly mascot and aim to make games featuring this randomly generated beasties. In the name of fun! Makerscore! Badges!

This year RNJesus blessed us with Hedgehogs as the 2020 animal. Bring on the sanic games!

(This is not lobster. Lobster is kentona trying to cash in on my job. ;.;

B-But I'm a generous leader and will allow Lobster to be the animal of the 20s for RMN.)
  • Cap_H
  • 01/08/2020 04:09 AM
Hello and Welcome!

This was supposed to be the last regular entry in a series of interviews on The goal of the series is to further promote RMN's featured games and creative minds behind them!
November 2019 Update and Process
Hey everyone. This is going to be a long-form discussion about my process to make up for the lack of updates here. I have been hard at work and those of you who follow me on Twitter and that are in the Verified Discord server have seen some of the changes I've been making as they happen. I'm going to consolidate what I've done over the past couple of months while detailing my process here.