Description

Welcome to the seventh installment of the beloved community puzzle game: Befuddle Quest: Advent Children. The advanced engine RPG Maker VX Ace will be the tool of our choice.

OBJECTIVE ::..

The Children of Befuddlement will make a single-map puzzle using RTP OR your own supplied graphics (that mesh with RTP). The prefect kentona will then link the maps into a single project.

For younger children unfamiliar with the Befuddle Quest event, please read the past mission logs, starting here: http://rpgmaker.net/games/1101/


SCHEDULE ::..
Start Date: 07APR2015
Submission Deadline: 30APR2015 @ 00:00 HRS
Projected Release Date: 18SEP2015


STORY ::..
Ten years after Zack saved the world from an alien invasion, the Zachariah family has traveled to the magical country of Landover for a well deserved vacation! Zack, his lovely wife Broomhilda, spunky boy Hans, and headstrong girl Isolde are staying at a rustic old castle named the Sterling Spire, in the care of the old man Hob Roberts.

But while on tour of the ancient place, the clumsy oaf accidently tipped over the dangerous Tangle Box! Suddenly, Zack and Broomhilda are sucked into the magical prison box while simultaneously a devious imp named Orzwelp is released! Cackling with glee, Orzwelp sprints away into the danky old castle.

Now the children Hans and Isolde must solve the riddles of the Sterling Spire before the Tangle Box syphons the life energy of their parents and frees Orzwelp completely and unleashes his terror on Landover! Zack and Broomhilda, meanwhile, must survive in the magical confines of the Tangle Box long enough for their children to break them free...


RULES ::..
  • You must use RMVXAce
  • You can submit as many puzzles as you like
  • Each submission must use only 1 map
  • No Direct designation Transfer Player events - use Designation with variables*
  • No battles or common events or items or pretty much most of the Database
  • No instant Game Overs (restart the puzzle instead)
  • If you aren't using the standard RTP, INCLUDE YOUR RESOURCES


*The default teleport events use the map ID of the project you create the event in, however, since I will be combining various maps from various projects, you will not know beforehand what your map ID will be, and teleport events will break. To get around this, in an autostart event, record the current Map ID in a variable, and then reference that variable when using Transfer Player. It is a little more tedious, but it ensures that your teleport events will work properly.


NOTES ::..
  • The hero's name is Zack (a legacy of RM2k3). The sprite used will be the same as "Rick" from the default heroes in RMVXAce
  • The hero's wife's name is Broomhilda. The sprite used will be the same as "Isabelle" from the default heroes in RMVXAce
  • The hero's eldest boy's name is Hans and is 10 years old. The sprite used will be the boy in the upper left of People1 in RMVXAce
  • The hero's youngest girl's name is Isolde and is 7 years old. The sprite used will be the girl in the upper left of People1 (right next to the boy) in RMVXAce
  • The old caretaker's name is Hob Roberts. The sprite used will be the old bald man in the lower right of People1 in RMVXAce
  • The imp's name is Orzwelp. The sprite used will be the pig man in Monster1 in RMVXAce
  • Feel free to invent story for your puzzle. I will work it into the storyline.
  • You can use any one of the Zachariah characters for puzzles (or pairs - the two parents or the two kids - if that's what you want). Hob Roberts is pretty useless, but you can include him, too.
  • Within the Tangle Box is a magical dimension, where anything can happen!
  • Sterling Spire is an old musty castle, with many nooks, crannies, and winding halls.



SUBMISSIONS ::..
Before the submission deadline, zip or rar up your project, and submit it to the event using the commands in the upper right. Make as many puzzles as you like. Multiple submissions are allowed.

Please include with your submission:
  • The RMVXAce project
  • All non-RTP resources used
  • The coordinates of the ENTRANCE and EXIT points on the map, so that I can link it properly
  • Puzzle name
  • A brief description of the puzzle
  • A detailed walkthrough (in a PM, or a text file in the submission folder)
  • Puzzle difficulty (out of 5)
  • Any explicit instructions, special notes or issues you think I need to know to link the map into the game


Set up the characters in the database as so

so when I import it all together it would be easier!


I will be copying the map from your project to the "master" project. If there is anything else that needs to be copied over, like resources or scripts or terrains or whatnot, you have to let me know.

Go forth children and create!

Details

  • 04/04/2015 12:00 AM
  • 04/30/2015 11:59 PM
  • Any
  • kentona

Registration

You must be logged in to sign up for Befuddle Quest VII: Advent Children.

Teams Members Entry
I get violent when I'm fucked up
Just maybe I'll submit something...
Out of ideas
Wot's all this fol-de-rol den?
When will this be finished?
Okay
I'm Down for this Shit
Well it might be worth a shot.
Coming in hot!
Longtime fan, finally participating!! :D
Everybody, SALSA!
The Boat in the River
somebody is going to regret this
Luminous Trigger
Most Perfect Prefect
SIGN ME THE FUCK UP
I'll Wi'll
Yes please
HOW DO I - I DON'T EVEN
just fuck me up
Warning: Incoming Game
Do you like mazes?!?!?
(Insert Team Name)
Gonna try
Second Chance
Puzzles!?!
Encrypted Map
Team Dudesoft
Final Fantaconomy
Essence of Moosi Kind
Team meaT
I'll Libera Myself From Hell
Team Longshot
End of the list
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

I am pretty sure I promised that BQ6: TNG was going to be the last BQ game, but here we are 2 and a half years later...

Let's see what you guys can create! If you want any clarification, please ask. And the rules are pretty loose - the point of the event is to make clever and interesting puzzles, not tell a coherent story.
I am here~


Oh God, two protags... I smell a lot of character changing in the air~ This is going to be fun! :DDD
I am very interested in this though I have not participated in any form of community event before so I am not one hundred percent sure I will yet but just in case I do let me get this straight. There are two separate groups of people to make puzzles for one inside a castle and another inside the box? Right? We can make puzzles for both protagonists?
CashmereCat
Self-proclaimed Puzzle Snob
11638
I am so exceptionally hyped for this. Thanks for bringing Befuddle back, Kentona. Participating in the last one was one of my first interactions with this community, and being part of it made me feel special and actually part of RMN. I am so doing this. I encourage anyone to join please also. This is going to be a fun ride. :)
Can I use a script? I was planning to make a puzzle where you combine items together.
I am currently using Efeberk's Scene_Combine.
author=Potato_Coach
Can I use a script? I was planning to make a puzzle where you combine items together.
I am currently using Efeberk's Scene_Combine.
No items (database stuff) or, I'm pretty sure, scripts.

Ya'll might want to acquaint yourselves with the rules~
I see.. I will try to "adapt" to the rules.
unity
You're magical to me.
12540
WOW! I'm so glad there's a new Befuddle Quest! Now people who weren't here when the others were being made can have a shot at contributing!

I'm really bad at coming up with puzzles, so I won't be entering unless I can figure out a good one ^^;;
Roden
who could forget dear ratboy
3857
I would enter, but I don't know if I'm good enough to come up with a puzzle befitting of the Befuddle Quest name. I stink at puzzles.
CashmereCat
Self-proclaimed Puzzle Snob
11638
@unity Puzzles is quite a flexible term to be honest. We've had economy sims. Kentona adapted the board game Settlers of Catan to VX Ace. If anything they can even just be mini games, I'm pretty sure. Someone correct me if I'm wrong.
author=Pizza
I would enter, but I don't know if I'm good enough to come up with a puzzle befitting of the Befuddle Quest name. I stink at puzzles.
have you played any of the other ones? Some are pretty godawful. As for variety we've had mazes, sudoku, action minigames, Nibbles/Snake clones, 2d platformer, a shooter, quiz show...

And I am okay with scripts. They are more a resource than database item.
You might regret saying that when 1000 maps come in with just puzzles/minigames that use all different scripts that clash with each other. XD
Or the most basic of minigames made with a script that generates the minigame itself. Plug in and go minigame. >.>
XD
Marrend
Guardian of the Description Thread
21806
Scripts are allowed? Hrm. Might want to look into some Wand of Blasting shenanigans. Though, if the decision to allow scripts is reversed, well, er, no, I've got nothin'.
slash
APATHY IS FOR COWARDS
4158
Cool! This sounds like a nice change of pace from working on big projects.

So, how do variables and switches work in all this? Can we use them as we like, since the next person down the line will rename them and use them for something else?
charblar
"wait you made this a career?"
3574
Should we all set up the characters in the database as so

so when you import it all together it would be easier?

Edit: I'm so stumped right now.
SunflowerGames
The most beautiful user on RMN!
13323

Puzzles usually require control switches and variables. Will it matter which ones we use or do we need to claim the one's we want?

(I guess Common events are out of the question since we can't touch the database.)

(I also just realized that if you added tile sets you would need to change the database.)
author=slash
Cool! This sounds like a nice change of pace from working on big projects.

So, how do variables and switches work in all this? Can we use them as we like, since the next person down the line will rename them and use them for something else?
At the start of every puzzle, I clear all variables and reset all switches. So you know that you will be starting with a blank slate.

author=kory_toombs
Puzzles usually require control switches and variables. Will it matter which ones we use or do we need to claim the one's we want?

(I guess Common events are out of the question since we can't touch the database.)

(I also just realized that if you added tile sets you would need to change the database.)
Common events are out, but if you have a special tileset you have to let me know so I know to grab it when I make the compilation!

You can use any variable or switch since I reset them each puzzle.

DO NOT EXPAND THE DEFAULT NUMBER OF VARIABLES OR SWITCHES AND THEN USE THOSE EXPANDED ONES. Because I won't be expanding them in the compilation project thus your puzzle will be borked.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
IT'S BACK 8O
I finally made up my mind and decided to participate I don't know how good my puzzle will be but hey it's worth a shot.
Marrend
Guardian of the Description Thread
21806
Crap, I probably use Common Events with the Wand of Blasting! Though, if it's all in one map, maybe I can still do this. I'd need to run some tests before I commit to anything.