Description

Welcome to the sixth installment of the beloved community puzzle game: Befuddle Quest: The Next Generation. We have upgraded the engines to maximum power: RPG Maker VX Ace - the next generation in RM.






MISSION LOG ::..

Crew members participating in the away mission will make a single-map puzzle using RTP OR your own supplied graphics (that mesh with RTP). The mission commander, Captain Kentona, will then link the maps into a single project.

For new recruits unfamiliar with the Befuddle Quest mission structure, please read the past mission logs, starting here: http://rpgmaker.net/games/1101/


ITINERARY ::..
Launch Stardate: 2012.09.04
Mission Deadline: 2012.09.26 @ 00:00 HRS
Projected Release Stardate: 2012.10.04


COMMANDS ::..
  • You must use RMVXAce
  • You can submit as many puzzles as you like
  • Each submission must use only 1 map
  • No Direct designation Transfer Player events - use Designation with variables*
  • No battles or common events or items or pretty much most of the Database
  • No instant Game Overs (restart the puzzle instead)
  • If you aren't using the standard RTP, INCLUDE YOUR RESOURCES
  • The hero's name is Zack (a legacy of RM2k3). The sprite used will be the same as "Rick" from the default heroes in RMVXAce
  • The hero's wife's name is Broomhilda. The sprite used will be the same as "Isabelle" from the default heroes in RMVXAce


*The default teleport events use the map ID of the project you create the event in, however, since I will be combining various maps from various projects, you will not know beforehand what your map ID will be, and teleport events will break. To get around this, in an autostart event, record the current Map ID in a variable, and then reference that variable when using Transfer Player. It is a little more tedious, but it ensures that your teleport events will work properly.


STORY ::..
Humanity is on trial, and only Zack can save us!

Years since his last adventure (wherein Zack solved the riddles of time after a teleportation machine malfunction trapped his wife Broomhilda in time), Zack and Broomhilda were enjoying a nice picnic when all of the sudden a starship flies above and beams Zack and Broomhilda aboard!

An advanced alien race has condemned humanity to extermination, as they are quite guilty of backwardness and barbarism. However, these omnipotent beings are nothing if not merciful and have given humanity a chance: Zack must prove humanity's worth by completing a series of puzzling engagements on the starship's holodeck. If successful, the aliens will agree to allow humans to exist.


SUBMISSIONS ::..
Before the mission deadline, zip or rar up your project, and submit it to the event using the commands in the upper right. Make as many puzzles as you like. Multiple submissions are allowed.

Please include with your submission:
  • The RMVXAce project
  • All non-RTP resources used
  • The coordinates of the ENTRANCE and EXIT points on the map, so that I can link it properly
  • Puzzle name
  • A brief description of the puzzle
  • A detailed walkthrough (in a PM, or a text file in the submission folder)
  • Puzzle difficulty (out of 5)
  • Any explicit instructions, special notes or issues you think I need to know to link the map into the game


I will be copying the map from your project to the "master" project. If there is anything else that needs to be copied over, like resources or scripts or terrains or whatnot, you have to let me know.

Engage!

Details

  • 09/04/2012 08:10 PM
  • 09/27/2012 02:00 PM

Registration

You must be logged in to sign up for BQ: TNG.

Posts

Pages: first 123456 next last
This is the best page ever.
It took a surprising amount of time to make.
I guess it's finally about time to download the trial version of vx ace
Adon237
if i had an allowance, i would give it to rmn
1743
I have an idea. I have been waiting for this for a long time. Though how does the RTP fit in with the space theme?

edit:
Are we allowed to have 'dialogue' as a puzzle intro? I do not mean a 1000 word love poem or anything, but just something to explain the puzzle a bit.
LouisCyphre
can't make a bad game if you don't finish any games
4523
what have I done
author=Adon237
I have an idea. I have been waiting for this for a long time. Though how does the RTP fit in with the space theme?

edit:
Are we allowed to have 'dialogue' as a puzzle intro? I do not mean a 1000 word love poem or anything, but just something to explain the puzzle a bit.
Yep! (and some people have gone to great lengths in their story aspect of their puzzles Liberty).

And, since you are on the holodeck, truly ANY setting is possible. The RTP rule is just so that the graphics jive (and not even that is required, to be honest. I mean, look at my 8-bit puzzle last time, or my Chip's Challenge ripoff from before).

One thing I forgot to mention is that I will be resetting switches and variables between puzzles/maps, so you don't have to worry about that.

Eh heh heh heh. ^.^;
I remember that.

I am aboard the S.S.Befuddlement once more. Avast, me hearties~

Kentona, you might want to make a point about scripts. Some people might decide to use them so you'll need to lay out some rules about them.
Game Plan:
1) ????
2) Make a puzzle out of #1
3) Finally submit a map to a second Befuddle Quest!

*edit*
re:Scripts
I'd suggest finding a few, maybe a message box script or so, as a common script platform. For more elaborate scripts beyond using event->script calls to do minor stuff you can't / is slower via events there's only two possible solutions IMO:

1) Say no.

2) The script has to be enabled and disabled when you enter the map via a global variable set. No trace of the script can be found outside of that given map. What can and can't be done like this is up the script and if there is any doubt that it will affect another map it is out. With these restrictions it may be best just to go with #1 anyways.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I'm all for Event Script Call-only.
using RTP OR your own supplied graphics (that mesh with RTP)


author=kentona
The RTP rule is just so that the graphics jive (and not even that is required, to be honest. I mean, look at my 8-bit puzzle last time, or my Chip's Challenge ripoff from before).


So 8-bit graphics are allowed?
author=Link_2112
using RTP OR your own supplied graphics (that mesh with RTP)
author=kentona
The RTP rule is just so that the graphics jive (and not even that is required, to be honest. I mean, look at my 8-bit puzzle last time, or my Chip's Challenge ripoff from before).


So 8-bit graphics are allowed?
As long as they're groovy and jive!

Also, when it comes to scripts, I am all ¯\(°_o)/¯ so if you guys think Event Script Call only, we'll go with that!
author=LouisCyphre
I'm all for Event Script Call-only.

load radical_script.rb


(but yeah event->script should be fine)
Looks pretty fun. Hope to see some cool puzzles!
I-I've been waiting for this for so long...!
Hexatona
JESEUS MIMLLION SPOLERS
3702
Awww yeaaaah, befuddle quest! Sign up and be part of the fun! You will not regret it!
Adon237
if i had an allowance, i would give it to rmn
1743
Hmm, maybe YEA's event tool scripts, because they could be a help for some people, maybe.
Max McGee
with sorrow down past the fence
9159
not enough star trek

(I want to participate in something like this but I don't really like making puzzles.)
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
First it uses 2k3 rendering me incapable from entering... now it uses Ace doing the same thing... Well, that's just my luck.
You could download the demo version. It's basically the same thing, but with a month time limit.
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