Description
Welcome to the sixth installment of the beloved community puzzle game: Befuddle Quest: The Next Generation. We have upgraded the engines to maximum power: RPG Maker VX Ace - the next generation in RM.
MISSION LOG ::..
Crew members participating in the away mission will make a single-map puzzle using RTP OR your own supplied graphics (that mesh with RTP). The mission commander, Captain Kentona, will then link the maps into a single project.
For new recruits unfamiliar with the Befuddle Quest mission structure, please read the past mission logs, starting here: http://rpgmaker.net/games/1101/
ITINERARY ::..
Launch Stardate: 2012.09.04
Mission Deadline: 2012.09.26 @ 00:00 HRS
Projected Release Stardate: 2012.10.04
COMMANDS ::..
*The default teleport events use the map ID of the project you create the event in, however, since I will be combining various maps from various projects, you will not know beforehand what your map ID will be, and teleport events will break. To get around this, in an autostart event, record the current Map ID in a variable, and then reference that variable when using Transfer Player. It is a little more tedious, but it ensures that your teleport events will work properly.
STORY ::..
Humanity is on trial, and only Zack can save us!
Years since his last adventure (wherein Zack solved the riddles of time after a teleportation machine malfunction trapped his wife Broomhilda in time), Zack and Broomhilda were enjoying a nice picnic when all of the sudden a starship flies above and beams Zack and Broomhilda aboard!
An advanced alien race has condemned humanity to extermination, as they are quite guilty of backwardness and barbarism. However, these omnipotent beings are nothing if not merciful and have given humanity a chance: Zack must prove humanity's worth by completing a series of puzzling engagements on the starship's holodeck. If successful, the aliens will agree to allow humans to exist.
SUBMISSIONS ::..
Before the mission deadline, zip or rar up your project, and submit it to the event using the commands in the upper right. Make as many puzzles as you like. Multiple submissions are allowed.
Please include with your submission:
I will be copying the map from your project to the "master" project. If there is anything else that needs to be copied over, like resources or scripts or terrains or whatnot, you have to let me know.
Engage!
MISSION LOG ::..
Crew members participating in the away mission will make a single-map puzzle using RTP OR your own supplied graphics (that mesh with RTP). The mission commander, Captain Kentona, will then link the maps into a single project.
For new recruits unfamiliar with the Befuddle Quest mission structure, please read the past mission logs, starting here: http://rpgmaker.net/games/1101/
ITINERARY ::..
Launch Stardate: 2012.09.04
Mission Deadline: 2012.09.26 @ 00:00 HRS
Projected Release Stardate: 2012.10.04
COMMANDS ::..
- You must use RMVXAce
- You can submit as many puzzles as you like
- Each submission must use only 1 map
- No Direct designation Transfer Player events - use Designation with variables*
- No battles or common events or items or pretty much most of the Database
- No instant Game Overs (restart the puzzle instead)
- If you aren't using the standard RTP, INCLUDE YOUR RESOURCES
- The hero's name is Zack (a legacy of RM2k3). The sprite used will be the same as "Rick" from the default heroes in RMVXAce
- The hero's wife's name is Broomhilda. The sprite used will be the same as "Isabelle" from the default heroes in RMVXAce
*The default teleport events use the map ID of the project you create the event in, however, since I will be combining various maps from various projects, you will not know beforehand what your map ID will be, and teleport events will break. To get around this, in an autostart event, record the current Map ID in a variable, and then reference that variable when using Transfer Player. It is a little more tedious, but it ensures that your teleport events will work properly.
STORY ::..
Humanity is on trial, and only Zack can save us!
Years since his last adventure (wherein Zack solved the riddles of time after a teleportation machine malfunction trapped his wife Broomhilda in time), Zack and Broomhilda were enjoying a nice picnic when all of the sudden a starship flies above and beams Zack and Broomhilda aboard!
An advanced alien race has condemned humanity to extermination, as they are quite guilty of backwardness and barbarism. However, these omnipotent beings are nothing if not merciful and have given humanity a chance: Zack must prove humanity's worth by completing a series of puzzling engagements on the starship's holodeck. If successful, the aliens will agree to allow humans to exist.
SUBMISSIONS ::..
Before the mission deadline, zip or rar up your project, and submit it to the event using the commands in the upper right. Make as many puzzles as you like. Multiple submissions are allowed.
Please include with your submission:
- The RMVXAce project
- All non-RTP resources used
- The coordinates of the ENTRANCE and EXIT points on the map, so that I can link it properly
- Puzzle name
- A brief description of the puzzle
- A detailed walkthrough (in a PM, or a text file in the submission folder)
- Puzzle difficulty (out of 5)
- Any explicit instructions, special notes or issues you think I need to know to link the map into the game
I will be copying the map from your project to the "master" project. If there is anything else that needs to be copied over, like resources or scripts or terrains or whatnot, you have to let me know.
Engage!
Details
- 09/04/2012 08:10 PM
- 09/27/2012 02:00 PM
Registration
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