Description



Summoner of Sounds is designed to be a series of interactive community events where video game music will be celebrated by the means of craftsmanship and community interaction.

Community members with experience in music production will be dared to participate in challenges testing their ability to perform well as a versatile video game composer, while the game developers with other areas of expertise are encouraged to to analyze the challenges, and provide the composers with commentary, feedback and constructive criticism.


Table of contents:

  • 1. Event Outline

  • 2. Event Schedule

  • 3. Licensing Rights & Submission Guidelines

  • 4. RMN as a Platform. What do I have to gain?

  • 5. Post-Processing Submitted Material

  • 6. Role of the Composer - Becoming the Summoner of Sounds

  • 7. Role of Other Developers and the Audience - You are not NPCs!

  • 8. Picking Favorites!?

  • 9. RMN Music Pack 2 and Guardians of the Groove







Summoner of Sounds consists of a periodically recurring series of challenges presented to the composers to participate in and for the developers and audience to engage in throughout the year.

Participants aren't obligated to participate in every challenge, but the more challenges you participate in, the greater the reward.

Presented challenges will test the composers' abilities to perform well as versatile video game music producers in a changing environment. Each challenge will introduce a different set of rules and restrictions, and a new concept where the composers will have to find a way to express themselves in.

The challenges may restrict and determine the video game genre that will need to be composed for, the game world setting to be composed for, a specific game instance to be composed for, or a specific manner to be composed in.

While the challenges will present a number of restricted aspects, each challenge will offer choice of freedom and room to stretch around in some of them.

Summoner of Sounds will be running for several months in total and challenges will be issued roughly once every month, or on a similar pacing.

Each challenge of the series will run approximately over the course of one month and the deadline of each challenge will be stated as the challenge and its ruleset are announced.
























Any work submitted to this event will be disseminated under a creative commons license as publicly usable in any way the end-user wishes as long as they attribute the work to the artist in their credits and that they also do the same themselves with any derivative work based on the artist's.

End-users of this material, and any derivative material, will not, however, be able to legally make any money from anything containing these tracks without the artists' express permission.


All works submitted to the event have to be 100% original work of the participants and must contain no copyrighted material, either compositionally or in terms of sampled sounds. Submitted works must contain no arrangements of any material of a different author, and they can not lift motifs from anywhere else, except possibly from the participant's own works.

Submissions should contain as little audio quality loss as possible, WAV file format being heavily preferred.





The RPG Maker Network offers an extensive network of gamers and game developers, both hobbyists and professionals.

This event series is designed to help the composers of the game development community come together, challenge their know-how and showcase their creative efforts, and the rest of the community to come in contact with the composers.

This event series won't have a panel of judges, and there won't be hand-picked winners. Participants are encouraged to challenge themselves and work together towards solving the presented challenges.

During the course of the event series, the composers will be creating video game music in various forms and manners, and build themselves a diverse portfolio while doing so.

The rest of the community is encouraged to provide feedback and impressions on this material and to be in touch with the composers, possibly giving them ideas, or request something specific from within the given ruleset.

RMN will bring the participants visibility, and the yields of each challenge will be shared on RMN's social media during the course of the events.



Each composer has a completely optional step to sign up for post-processing their submitted material.

In the post-process, the composer will be in touch with the event organizer who will help them personally by offering them feedback on composition and mixing details and assist them by creating alternate, OGG file format versions of their tracks with a coded-in looping point, which will enable seamless looping of their songs in the RPG Maker VX and RPG Maker VX Ace engines.

Enabling looping for the songs requires them to be composed in looped structure, with recurring sections.






Summoner of Sounds as an event series will present a series of challenges that will test your abilities as a composer to express yourself in a wide variety of restricted environments. This will help in readying you to have the tools and confidence to perform well as a composer in a wide range of video game projects.

Each challenge will introduce a different scenario where you may need to compose music for different game genre, imply a different game setting through instrumentation, cultural, and musical genre references, or approach the the task by expressing yourself with a very specific perspective in mind.

Some of these scenarios may, and most likely will, require you to research and learn new ways of designing video game music, but they will also encourage you to test yourself, and express yourself in ways that you haven't before, and you will experience the joy of discovering new sides of your creative self.

Summoner of Sounds is an event series that will be running for several consecutive months. It may sound intimidating at first, but you can decide which challenges you want to participate in. However, the more challenges you undertake, the greater the rewards.

If you want to achieve the very best yields, then the series will also test your ability to perform under pressure as you'll need to be undertaking all the challenges.

It will test your ability to practice your trade under discipline, not only when you are motivated, and it will test your adaptability at the times when you'll have to find your creative freedom and inspiration while you still have to make your visions meet with a set of pre-existing rules.

Remember, you are not alone! This is a collaboration event. You may work alone if you wish, but you are allowed, and encouraged to collaborate with other members. Do you have the same Digital Audio Workstation as the other participant? You can work together! And if you feel like discussing how to approach any of the issued challenges with the other participants, then nothing stops you.

Building an extensive network of colleagues and other practitioners of your trade will also work greatly in your favor!

Will you be able to take on the challenge? Can you become the Summoner of Sounds, or even something more?

Introduce yourself at the Composer Introductions!





Video game composers wouldn't be composing music for video games if there were no video games, and video games with no music, or audio, would offer us only an experience with half of the things to sense, than what they do with audio, so let's agree that sound design is an integral part of game design.

Video game audio does not only offer us audio clues on game mechanics, but music activates large parts of our brain on fast rate and communicates us a great variety of information, which married with the visual material will bring the gaming experience to a whole new potency.

That being said, video game directors should not underestimate the importance of solid audio design, and advanced communication with the audio designers plays a major factor at what the end product will communicate to the consumer.

Music helps to communicate ideas which aren't visually present, it may also underline and empower the visual ideas present, or it may change the way we perceive the visual clues completely when the marriage of the visuals and the sound refers to a completely new impression than what either part of the combination would carry across alone.

Video game directors need to be able to communicate their vision to the sound designers and together with them, find a way to communicate this idea to the consumers.

While the Summoner of Sounds challenges will introduce composers to predetermined rulesets, the rest of the community may still engage in the process by discussing each challenge and the methods fit to completing the challenge.

Everyone can take the role of a critic. You don't need to be educated in music theory or terminology to be able to tell whether you find a musical piece fitting for a specific game genre, instance or setting. Communication matters, even if you don’t have the most optimal tools for it.

Express yourself with your own words and impressions. A composer will be glad to hear any of it. Tell the composer what their music communicates to you: feelings, impressions, visual images or atmosphere, for example. Does their track fit the description of the given ruleset?

Everyone may also post ideas of any themes they would like to hear. If the ruleset permits, a composer may very well decide to compose your idea.


While there isn't a panel of judges, or winners for the event, everyone is still encouraged to show appreciation for entries submitted to the event.

Simple feedback and commentary alone is welcome enough, but if you really like some track, give it a star to mark it as your favorite! You can give stars for multiple tracks if you wish. Stars play a part in event visibility and achievement mechanics.

To reward composers with stars post a reply to the event explaining which track, or tracks you want to give favorites for. Attaching a star image to the post helps the process.

Image code for the star:
[img][url]http://rpgmaker.net/media/images/events/sos/sosstar.png[/url][/img]







As of today, one of the biggest, if not the single biggest achievement of the composer community of rpgmaker.net still is the release of our RMN Music Pack!

It's a great quality pack of music that we can be proud of, and an achievement that we were able to put together with collaborative effort and all thanks to the network and community that RMN is.

Reception of the RMN Music Pack was overwhelmingly positive and it has been a good while since its release, so it is time we set our sights on the future, and to the release of its successor, the RMN Music Pack 2!

The journey for RMN Music Pack 2 begins with Summoner of Sounds.

Summoner of Sounds is designed to work as a count down and prepare us to bring RMN Music Pack 2 to a whole new level.

While Summoner of Sounds works also as the countdown for the RMN Music Pack 2, Summoner of Sounds will still be the greatest undertaking of the RMN composer community as of today and it will challenge everyone's creative abilities.

Summoner of Sounds will be creating composers a portfolio, but it will also be creating the community a whole lot of great video game music!

If you like what the composers of the community do and you want to show your support to them, you can be directly in contact with them, but if you want to show your support to the community as a whole and help us arrange events such as the RMN Music Pack, Summoner of Sounds and the RMN Music Pack 2, you can now become Guardian of The Groove and donate to the cause!

Every penny counts and the money will be used first and foremost to have artwork to go with the music and then to offer rewards for participating members. Any extra funds to the cause will be spent on future RMN Music events.

To get the Guardian of the Groove achievement you have to PM Happy after the transaction goes through, so that he knows to apply the benefits to your RMN account.

Thank you everyone! Let's do our best!

Illustrations: カラカモ @ twitter / 烏鴨 @ pixiv
Event concept design, visual design, direction and supervision: Happy @ RMN / Matias Heimlander @ tumblr

Details

  • 05/01/2015 06:57 PM
  • 07/01/2016 11:59 PM
  • 3
  • Happy

Achievements

Registration

You must be logged in to sign up for Summoner of Sounds.

Teams Members Entry
Team Happy!
My Composing Stick is Ready
Team Meat
Sum On Her Off Sow And
Team Failed Harmony
Team Where Am I?
Team The Team
Out of practice, so let's get back in practice!
"Insert Team Name Here"
I'll Do My Best...
Chaos Harmony
Symphony Of Enthrea
Super Merengue Bros.
The Spoony Bard
Music for humanity
Bring back the dinosaurs
How do I Music?
Team Drass
Ark of the Arts
Team Koi
To the Beat of a Different Drummer
Team Toni!
Dysergy
Jingle Jangle Jingle
Ylmir
Azhthar
Team Amazing Hotdog
Firah
Team Last Minute Production
Ogarth Munchies
The One-Ghost Gaggle
Team Giznads
Fungus Happy
Maat Wants His Cap Back
Misoundthropy
Rastapopoulos
Sweaty Angle~~~ <3
OneByOne
Toms Introduction Team!
Team Midi
Legion of One
FoxAudio Creations (AKA Team Oh God Who Let the Furry In Here)
Happy Rainbow Panda Bears
Team Curry
Acidbath
Jar Studios
Aersia Sound Team
Plastic, Meat, Smoke, Metal, and Sugar
Team Megollyen
Niyane's Team
Team Unhappy!
The Sword Of The Crest Heart And The Bird That Learnt That Hope Would End One Day
Team Neutral!
Team Probably Not Appearing In This Event
Scion Genesis
Without Creativity
Team Random
Team Cheese
JStewartMusic
No Excuses!
Team currently busy but what the hell
Team Yup
Uncanny Warriors
Team Jawns AKA Boring Team Name
A Team of One
The Singularity
The Duke's Jukebox
Sound Master
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Cap_H
DIGITAL IDENTITY CRISIS
6625
@morgvemusic, your song strongly reminds me of FTL and the fame of Ben Prunty. I really like how it's developing and that sparky climax.
I wouldn't mind to hear this at disco too. Pretty catchy with some good beats.
It's my fav so far. A
for Contact Light.
Artificer
I asked kentona to change my avatar
511
@morgvemusic that is some cool one there.

Yep, my first one.

http://rpgmaker.net/content/events/sos/files/Strange_friends.wav

I want to remove the term silly from my music could be innocent instead? =)
damn, Team meat is already chosen, I will have to chose another name for these time XD
Happy
Devil's in the details
5367
@ Kunsel: Yeah, man, what can I say. Instant
I'm sucker for these types of tracks from you. That synth panned slightly right reminds me of instrument used in the FF7 moogle tracks. This track could easily work in any sort of puzzle, or mechanics emphasized gameplay part of various game genres. Superb mix.

@ chenbaiwan:

The hunt: Hello middle ages. Surely light-hearted, though especially so for a medieval setting. It'll be easier to build a loop of this if you include some recurring sections though. As for the mix, I'd experiment with the tambourine thing having a bit less volume, so it wouldn't be as dominating and stealing attention from rest of the soundscape.

Harmony: This sounds rather atonal. Not sure if this is intended. It doesn't sound particularly pleasing to me because of it, though. :(


@ TungerManU: This gives me cyberpunk vibes for reason or another. I like the slurry parts especially. Really smooth mix in general, too, though I wish there was a bit more ambiance, for some of the percussion elements, for example. Something like moving some of the perc from the foreground to somewhere else.

@ morgvemusic:
Even if there are some sad tones, the song still manages to come off light-hearted. Good job with that! I could easily imagine this as a theme for some sort of space micro-management or building game in light-hearted manner. What comes to the mix, I feel some of the "noise", starting at the beginning of the song and some of the sustain pads could sit better in the mix. I'd personally see how lowering volumes of some of the pad-ish instruments would affect the mix. A nice and varied composition, though.
Here is my first song :D
I hope you like it!

Delightful Village
Artificer
I asked kentona to change my avatar
511
author=drassray
Here is my first song :D
I hope you like it!

Delightful Village

Woo i like your style!, the audio quality is impressive, do you use MIDI for recording?
author=Artificer
Woo i like your style!, the audio quality is impressive, do you use MIDI for recording?

I'm glad you like it!
Actually I use a combination of garage band and sampletank for iPad along with a midi keyboard.
Artificer
I asked kentona to change my avatar
511
Oh you did not play each note on your instruments? anyway is a skill at mixing nice, maybe is not so light-head but is cool.
err.. how can give a like to post?
I did play them lol with my midi keyboard. It plugs directly into my iPad.
nhubi
Liberté, égalité, fraternité
11099
author=drassray
Here is my first song :D
I hope you like it!

Delightful Village

Oh that is indeed delightful, it's actually something I could easily see being played at some kind of faire or dance, it got that celebratory feel to it whilst still making you tap your feet (or a little seat boogie). Oddly it also has an almost nautical overtone too, so I'm going for a seaside village annual festival as the perfect fit.

I have to give Team Meat's happy6 a star though
, just because it really does perfectly encapsulate the theme of light of heart. It's actually making me smile listening to it.

chenbaiwan, The Hunt is wonderful, serious Celtic themes going on there with that Bodhrán (assuming that's what it is because it sounds like it). I'm not sure I'd pair it with an actual hunt in a game, it seems more a village or possibly woodland theme.

3
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Thanks for the star, nhubi! I've got another couple of pieces coming up soon, hopefully. :)
author=nhubi
Oh that is indeed delightful, it's actually something I could easily see being played at some kind of faire or dance, it got that celebratory feel to it whilst still making you tap your feet (or a little seat boogie). Oddly it also has an almost nautical overtone too, so I'm going for a seaside village annual festival as the perfect fit.


I appreciate the kind words :) Thank you! It is a bit of a mish mash of things, I was wanting it to feel little silly with some of the rhythm stuff. =P
author=nhubi
chenbaiwan, The Hunt is wonderful, serious Celtic themes going on there with that Bodhrán (assuming that's what it is because it sounds like it). I'm not sure I'd pair it with an actual hunt in a game, it seems more a village or possibly woodland theme.

Thanks! I was going for something Celtic and light but with a bit of excitement. I agree, that in spite of its name it would be more appropriately used for a woodland area or perhaps a mountainside village.

author=Happy
@ chenbaiwan:

The hunt: Hello middle ages. Surely light-hearted, though especially so for a medieval setting. It'll be easier to build a loop of this if you include some recurring sections though. As for the mix, I'd experiment with the tambourine thing having a bit less volume, so it wouldn't be as dominating and stealing attention from rest of the soundscape.

Harmony: This sounds rather atonal. Not sure if this is intended. It doesn't sound particularly pleasing to me because of it, though. :(

Done...
http://rpgmaker.net/content/events/sos/files/TheHunt_Ver2.wav

...and not quite done, with 'Harmony', but working on it as we speak.
Artificer
I asked kentona to change my avatar
511
New track:

http://rpgmaker.net/content/events/sos/files/a_new_horizon.wav

it loops, the fade out at the end is for match the same volume as the starting point.

Someone know if i can use the picture of the contest for background when i upload this music tracks to my youtube cahnnel?

Creations in just one instrument:

http://rpgmaker.net/content/events/sos/files/Harmonic_dance.wav
http://rpgmaker.net/content/events/sos/files/When_a_clean_guitar_smile.wav
CashmereCat
Self-proclaimed Puzzle Snob
11638
TungerManU - Idiots_Theme_v3.wav
This is quite a happy-go-lucky tune with great melodies and it seems to be mixed well. The hi-hats are crisp and provide dynamism to the piece. I feel like some of the bass notes at 0:50 area are maybe a bit off, but I like the general funkiness that happens with the bassline around that moment. There are a lot of really nice quick trills that you employ. 1:30 The instrument you use at this point is a really nice instrument, it feels gritty. 1:45 Those arpeggios are very nicely placed. One thing I might say about this piece is that it's very long, and generally some portion of it, especially after the 2:00 mark could be looped so that you don't have to store as long a song inside your game. Overall, a very nice and well-mixed piece with good melodies and harmonies, generally a very happy piece.


Trihan - Happy6.wav
The arpeggios in this are quite light and bouncy. I think the flute could perhaps use less of the low-mid range. When the bells come in at the 0:33 they're a nice complement to the rest of the instruments. I feel like the song should have ended at that 0:55 mark though, because the way it starts up again feels a little forced, and especially the way it ends, it ends on a very abrupt note. I'm not sure if it's because it's a WIP, but it'd be nice if it looped or something. Maybe the .ogg file loops, I'm not sure how that works. Overall, quite a happy piece, good job.


Merlandese - Light_of_Heart_Summoner_of_Sounds_532015.ogg

I still can't remember what this reminds me of. I think it's Final Fantasy IX or something. But either way, it sounds epic and grand and it definitely has its unique sense of style and place and I love it for that. It's very dynamic, and well-produced and composed. It uses nostalgic instruments, and the very wistful brass bassline fits the mood excellently. A favourite. Woop!


mjshi - air_v2_2.wav
The instruments are very deep and well-mixed. I feel like some of the riffs here are ill-timed, especially around the 0:19 and 0:38 regions, it doesn't cohere fully, but in other moments it does coalesce nicely. It's just that one must be careful when using two instruments to duet with each other that they don't battle each other. It would be nice to have a more well-resolved ending as well, that is, if it's not looping. If it does loop, I apologize. Otherwise it's a very nice piece.


mjshi - Encounter.wav
The organ's a nice feel, but again the melodies seem a bit haphazard, kind of here and there. You could include other instruments to provide rhythm, because the way that the notes are ordered doesn't seem to provide much of a repetition that is pleasing to my ears. I liked air_v2_2 more than this, I felt like it was better composed. So there's a bit of work to be done on this one.


Vanillatogether & ResidentEcruteak - Town_Theme_1.mid
This is quite a happy theme, there are some moments where I feel like some notes are a bit off, but in general it's a nice piece. It doesn't seem to be finished or loop, it'd be nice if it'd come back full-circle to the beginning. Might need a bit of work, but it has the theme right and it feels happy and joyful. A little work and this'll take off.


Kunsel - Options_Maybe_1.mp3

Yes, this one is very well mixed and it has a nice, special feel. The hi-hats are very crisp and the bass is well-utilized. The melody and chords meander but don't clash, it provides a good backdrop for a light-hearted happy party scene or something similar whilst still remaining unique and inspired. I like this track a lot. This song gets a favourite from me! Cheers.


Shade_Hunter - Curiosity.mp3
Very nice feeling and good organ melodies. The vocals in the background are also very interesting and dynamic. The harpsichord is full of emotion and this one is extremely well-composed. It has several modes within the song and maintains that level of quality whilst meandering in different phases. It has a sense of wonder and awe to it. It's probably one of my favourite compositions so far. Very rich and detailed and textured.


jasprelao - So_Happy.ogg
This one has a nice happy-go-lucky rock vibe to it, like a power rock ballad or something similar. Like a hit song from the 80's that never quite was as popular as it should have been. The drums are very good here too. It has a good structure and I sense that it loops nicely. Well done.


chenbaiwan - Harmony.wav
The last bar of the 4-bar measure is quite dissonant and it doesn't fit in the scale in my opinion. There are some notes that I would consider Arabic notes and they seem to be a little creepy and outside of the scale that they should be in. I would want to fix it if what you're aiming for is a 100% happy song, because some of it has a little creepy or sad edge or twinge to it.


chenbaiwan - TheHunt_ver2.wav
Well-composed, happy, with a nice meandering flute to match. It feels somewhat Medieval, and cycles throughout various exciting stages. The kick drum may be a little bit harsh and it may provide too busy of a kick drum beat, but otherwise this is a very well mixed piece.


Artificer - Strange_friends.wav
I feel like you made quite a few mistakes on the piano in this one, I feel like you could quantize them better... oh wait, this is a recording, right? There is some distortion/clipping in the recording, but in general it's a bit messy and I wouldn't use it in a game of mine. But there's probably potential in the melodies you have put down. It just doesn't have that much structure at the moment.


Artificer - A_new_horizon.wav
I can't really sense the rhythm that much in this one. If there were drums to set the tempo I could, but right now it seems a bit all over the place to me. Usually I'd just obey the 4/4 rhythm here but I've been playing piano for 10 years and I still can't sense what kind of time signature is being used. It does normalize towards the end, but you want to make a good impression first off. If you're playing this live, I'd recommend to quantize your notes to a beat and try and fit them so they're part of the beat more securely.


morgvemusic - contactlight.ogg
The intro is very nice. I like the delay on that synth. The pad that comes in may be a bit strong on the higher, fuzzier, frequencies. I am not totally a fan of the melody that comes in at the 0:45 mark, but I can see what you were trying to do here. It's generally very good. There is a bit of fuzziness on the higher end of much of this.

On the other hand, at 1:20 I love that sound, and the groove that it settles into from this point is very funky. I got a bit lost at about 1:45 in the various chord progressions that were made, but then the riff at 1:58 brought me back in. I like that riff sound you're using above it from about the 1:50 point on, it sounds like an old SNES fighter game. I admire this song's willingness to experiment. It has various phases and it's very progressive. It would be nice if it cohered a bit more, and I'm a better fan of the early middle portion and the very late portion of the song as opposed to a point near the middle where it got lost a bit. Also the intro was setting me up for a completely different type of song, and that made me hype it up a bit, but then it went back to a more simplistic tone, which I enjoyed in the end. Overall, it's a mixed bag of promise, I loved some parts, I didn't so much like others but overall it shows a composer who has a lot of promise and if this song was refined it could be very great.


drassray - Delightful_Village.wav
This is pretty well-mixed, I like the composition. It's got a very unique vibe. I feel like some of the flute notes are not quantized properly, I'm not so sure, and the cowbell also seems off tempo to the main loop.

By around the 0:40 mark it starts to pick up, and although I'd say I'm not a huge fan of some of the notes that the flute reaches, in general I'm pleased by the vibe of this piece and how inherently listenable that main loop is, with the little "woe woe" or whatever it is that chimes in every second bar. I forgot what that instrument is called. I want to use it in some of my songs ;P
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Thanks for the feedback! The reason there's an extra little bit there is because Happy asked me to repeat the part I wanted as a loop point, the track itself does actually end just before the minute mark.
Artificer
I asked kentona to change my avatar
511
Shhsh Trihan, you loop is awesome!

CashmereCat Woa! so impressive review!!!! The recording thing is a problem for me if i could spend some money on a MIDI problem solved but i am poor (even for that little cost), those musical tracks are finished, but i will take the structure and the tempo at 4/4 on the next one, but i must admit i love the improvisation and divergence progression on the tempo.
I'm sorry I'm really new and I was wondering if anyone could tell me how to post a track as I have searched for at least 10 minutes (then again I'm pretty bad at finding things >.<) for a way how to and I can't find anything....
CashmereCat
Self-proclaimed Puzzle Snob
11638
Go to the top, at the bottom of the Summoner of Sounds banner. Right here:



It's a bit counterintuitive, it's usually on the top-right corner, but hopefully it isn't too hard to spot.
1st attempt:
http://rpgmaker.net/content/events/sos/files/Lighthearted.wav

Ugh I usually dislike entering competitions or showcases because I'm really bad at composing to fit a theme or mood and I don't usually like sharing my work but it's probably the best way to improve so here it is... please give me feedback, thanks.