PIXEL ART REPOSITORY
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If I recall correctly, this is my first post here after lurking on and off for several months. I want to start on a productive note so here are some things I've made/edited/done.
Terms of Use
Anything I post here is free to take and use in your games as long as you credit me (as "Lene"). It's not necessary, but it would be nice, to let me know what you've used by either replying or hitting me up on Twitter.
Resources
Lab Worker
Used the female Tyke-2 template, but the sprite and face is androgynous imo


Breeze-Village Girls



Breeze Template Hairstyles


Breeze - Rogue/Thief Character

Tyke Child

Tyke-2 Fighter/Prince/Noble

Tyke-2 Civilian

Modern/Brownstone Tileset


Tileset Example

Twin Daggers Icon/Character Set
Character set was made for the XASABS Script


Windblown Plants Character Set
Quick How To: Set these sprites to stop animation and it's an easy way to get an effect of plants blowing the wind.

I'm working on an RTP of sorts for the Breeze template. So keep an eye out for more along those lines.
Terms of Use
Anything I post here is free to take and use in your games as long as you credit me (as "Lene"). It's not necessary, but it would be nice, to let me know what you've used by either replying or hitting me up on Twitter.
Resources
Lab Worker
Used the female Tyke-2 template, but the sprite and face is androgynous imo


Breeze-Village Girls



Breeze Template Hairstyles


Breeze - Rogue/Thief Character

Tyke Child

Tyke-2 Fighter/Prince/Noble

Tyke-2 Civilian

Modern/Brownstone Tileset


Tileset Example

Twin Daggers Icon/Character Set
Character set was made for the XASABS Script

Windblown Plants Character Set
Quick How To: Set these sprites to stop animation and it's an easy way to get an effect of plants blowing the wind.

I'm working on an RTP of sorts for the Breeze template. So keep an eye out for more along those lines.
author=Marrendauthor=LeneI can't be the only one who sees Wilma from Scooby Doo with this one.
author=Gourd_Clae
Definitely looks like Wilma.
author=Darken
isn't it Velma?
Yep, I was inspired by Velma when making the character. I was going for the stereotypical nerdy character type.
Definitely looks like Wilma.
isn't it Velma?
It's a Germanic name, so I would imagine that the pronunciation is "Velma" whereas the spelling is "Wilma".
But let's enjoy Lene's other works, shall we not?
author=Gourd_Clae
We shall.
Your tileset looks great. But the way you placed them makes them look strange.
I'll leave the mapping to the people who are actually competent at it. Now that you mention it however, I think having a good mapper willing to make sample maps with a custom tileset would be a huge help. It would be easy to spot mistakes (missing tiles, awkward positioning, etc.) and then they could suggest things to add that aren't obvious to me (the person who wonders how to use pretty much half the tiles in a given RTP tileset).
I'm focusing on character sets at the moment, but I do have a village tileset that I might want a mapper's help with. Just putting it out there for the future.
I like the rouge sprite base. I think that you would benefit from drawing it larger.
Nope.
author=Marrend
It's a Germanic name, so I would imagine that the pronunciation is "Velma" whereas the spelling is "Wilma".
Nope.
Checked online, it's Velma Elizabeth Dinkley.
Back on topic......your sprites look pretty good, Lena! Did you make everything yourself?
Back on topic......your sprites look pretty good, Lena! Did you make everything yourself?
With the exception of the wall tiles, the templates I used for the sprites and the sprites in the tileset example screenshot, yes, this is all me.
author=Leneauthor=Marrendauthor=LeneI can't be the only one who sees Wilma from Scooby Doo with this one.author=Gourd_Clae
Definitely looks like Wilma.
author=Darken
isn't it Velma?
Yep, I was inspired by Velma when making the character. I was going for the stereotypical nerdy character type.
Ha, to me it looks like Peppermint Patty wearing Marcie's glasses.
EDIT: Crap, I didn't notice this wasn't the pixel thread. >_>
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