PROBLEM WITH NPC MOVEMENT KEEPS RESETING WHEN I LEAVE THE MAP RPG XP
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I've never had this problem with every single rpg maker I've used but rpg xp is annoying me..
I made an event, autonomous movement set to custom, then created a self switch, made a second event..
it works perfect but I want the NPC to stay where I moved him, every time I leave the map th event resets...
help please??
I made an event, autonomous movement set to custom, then created a self switch, made a second event..
it works perfect but I want the NPC to stay where I moved him, every time I leave the map th event resets...
help please??
That's because the second page doesn't "see" the movement. Well, it kinda does, but leaving the screen and coming back causes the game to "forget" the movement, if that makes any sense. It's like having a bunch of events on-screen that have "Erase Event": they are removed, but only until the player comes back. Even then, the event originates in the same location as before.
I'm not sure if there's another way of doing this, but if you use a "normal" switch, you could turn it on after the movement is done for both the "original" event and the "after-movement" event.
I'm not sure if there's another way of doing this, but if you use a "normal" switch, you could turn it on after the movement is done for both the "original" event and the "after-movement" event.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, if you want an NPC to start in a new place, you need a second event in that new place. The new event's condition needs to be that a switch is turned on. The original version of the NPC then needs a blank second page with the same switch condition, so that once that switch is turned on, the old event will disappear and the new one will appear. Make sense?
Self-switches only affect the event they're called in, they don't affect any other event. Don't use them in situations where you need to change more than one event's behavior. (I pretty much just never use them)
Self-switches only affect the event they're called in, they don't affect any other event. Don't use them in situations where you need to change more than one event's behavior. (I pretty much just never use them)
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