TWO IN ONE: REQUESTING REVIEW FOR GAME! AND SPECIAL CODING HELP!
Posts
Pages:
1
Hopefully I'm doing this right and not breaking any rules doing this? ^^;; This is for 2k3 as well
So, I come to you, people of RPGMaker.net, to ask if anyone would be kind enough to review my game. I am looking for anyone at all that can do a thorough review of the game as it stands right now (note, it is heavy on the filesize right now...I'm trying to solve that issue, but turning all .mp3s into .oggs and replacing them would take an annoying amount of time to do, mainly to fixing all of that in-game of every instance said song plays x_x;; ).
The second question, for the coding help, falls on my current skill system. As of right now, I have it set so that nobody learns abilities from level ups, and instead learns it by using a skill scroll (I have a custom skill system set up so that the player has to learn skills in order, and cannot lower skill levels nor skip skill levels. So the player has to learn skills in order of level 1 to 2 and so on and so forth). Now, I myself as well as several others do get tired of going into the menu to constantly use a scroll to learn skills. Is there a better method of doing this at all?
Again, I hope I'm not breaking any rules by having two questions in one and by requesting a review ^^;
So, I come to you, people of RPGMaker.net, to ask if anyone would be kind enough to review my game. I am looking for anyone at all that can do a thorough review of the game as it stands right now (note, it is heavy on the filesize right now...I'm trying to solve that issue, but turning all .mp3s into .oggs and replacing them would take an annoying amount of time to do, mainly to fixing all of that in-game of every instance said song plays x_x;; ).
The second question, for the coding help, falls on my current skill system. As of right now, I have it set so that nobody learns abilities from level ups, and instead learns it by using a skill scroll (I have a custom skill system set up so that the player has to learn skills in order, and cannot lower skill levels nor skip skill levels. So the player has to learn skills in order of level 1 to 2 and so on and so forth). Now, I myself as well as several others do get tired of going into the menu to constantly use a scroll to learn skills. Is there a better method of doing this at all?
Again, I hope I'm not breaking any rules by having two questions in one and by requesting a review ^^;
You could have your characters learning their skills directly, from a shop for example, where only the skills they're supposed to learn are available.
If you could MrChearlie, that'd be nice~
@Chana: Not sure how I would go about coding that...unless I made it custom like my Synthesis shop. I wonder if that wouldn't be the better alternative, since people would actually get to see what things do beforehand...hmmmm...the problem with that though, is if monsters dropped skills or such, which several do...since you'd still need an item to get the skill in that case...
@Chana: Not sure how I would go about coding that...unless I made it custom like my Synthesis shop. I wonder if that wouldn't be the better alternative, since people would actually get to see what things do beforehand...hmmmm...the problem with that though, is if monsters dropped skills or such, which several do...since you'd still need an item to get the skill in that case...
You could have the monsters drop skill points and skills could only be bought with those, just an idea...?
Hmmm...that'd require custom coding, and if I use the custom EXP system that I'm probably going to use, then this COULD work...though there'd be no real way to know how much Skill Points the player has...unless I did a CMS which is even more work...@_@
I will keep these ideas in mind though...just I don't know if that's the way to go at the current time. It'd make the player not spend like a bajillion years learning abilities by using 50 thousand items (there's literally 1000 something items just for abilities, which there's about 1000 switches associated with said abilities to make sure that they are learned properly).
EDIT - Of note, I am still working on fixing up bugs and stuff with the current beta, so if you do manage to get far into the game before I get to that point myself (I've been working on a LP for it, hence why I'm taking my sweet time fixing things), do expect some things to go wrong or something. Then again, some MIGHT still go wrong somewhere in the early parts that I may or may not have forgotten @_@
I will keep these ideas in mind though...just I don't know if that's the way to go at the current time. It'd make the player not spend like a bajillion years learning abilities by using 50 thousand items (there's literally 1000 something items just for abilities, which there's about 1000 switches associated with said abilities to make sure that they are learned properly).
EDIT - Of note, I am still working on fixing up bugs and stuff with the current beta, so if you do manage to get far into the game before I get to that point myself (I've been working on a LP for it, hence why I'm taking my sweet time fixing things), do expect some things to go wrong or something. Then again, some MIGHT still go wrong somewhere in the early parts that I may or may not have forgotten @_@
An idea you could do for the custom skill points is to just have an item or NPC call the value of the variable. For the project I'm working on you get (invisible) points from monsters to upgrade your magical equipment. You have no idea how many points you have until you go to the magic-smith (or whatever) and have him check for you using his professional abilities. It just brings up a message box that says "It seems you have X Points available for upgrading" or something.
Pages:
1
















