CHANGE BATTLE TYPE IN RM 2K3 BACK?
Posts
Pages:
1
Alright, so here's the deal, I wish to keep the battles in my RPG to be first person, instead of the side view. Mainly because I can't make any animation sprites, but also I have a more clear vision of it and I feel that it will work better for the mood and theme. The issue is that I don't want to downgrade to RM2k mainly because RM2k3 supports MP3 and I can only seem to make, and get the right music in MP3. So if there is any way I could change back the battle system, that would be awesome.
You could still have the ATB system and have invisible battlers. The attack animation could be something like your character walking up from the bottom of the screen and attacking. Check out legion saga for an example (ignore the battle style just pay attention to the animations.
EDIT: Also, no, you can't change to the turn based system without going to 2k.
EDIT: Also, no, you can't change to the turn based system without going to 2k.
Is it possible to start the project in 2k, and then import it to 2k3 and have the battle system preserved?
Nope. Once you make a change and save it in 2k3 it will warn you that the conversion process is irreversible.
There is however a patch which makes the battle system turn-based.
http://share.cherrytree.at/showfile-1900/tbbpatch_demo.rar
http://share.cherrytree.at/showfile-1900/tbbpatch_demo.rar
I downloaded and tried out the TBB system. I like it except I'd prefer everything to still be based on character speed. It seems like it goes "HERO1 HERO2 HERO3 HERO4 MONSTER 1 MONSTER 2 HERO1 HERO2, etc."
Am I just dumb or is that how it is? I'd use this but I want agility to matter.
Am I just dumb or is that how it is? I'd use this but I want agility to matter.
Ah yes... I forgot that this is one of the things which I didn't implement yet.
You can control the turn order using the variable interface, as demonstrated in the battle event in the demo, so maybe you can do some tricks with that... But the reason why I did it this way was tactical: Unless you use the "Traditional" battle layout, the player can control in which order his characters do their turn (by pressing up/down before pressing enter).
You can control the turn order using the variable interface, as demonstrated in the battle event in the demo, so maybe you can do some tricks with that... But the reason why I did it this way was tactical: Unless you use the "Traditional" battle layout, the player can control in which order his characters do their turn (by pressing up/down before pressing enter).
Pages:
1















