OPTIMAL STATS FOR A SMOOTH/BALANCED BATTLE SYSTEM? [RM2K3]

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Hey all. I tried searching for a tutorial on this but there doesn't seem to be one, so I thought I'd ask. I know RM2k3's DBS is rubbish when it comes to stats and balancing, but does anyone have any good advice on how to make the best of it? Mainly agility (to keep the DBS from going at a crawl... which, I know, is kind of inevitable, but again, give me whatever you've done to make the best of it), but also magic and the power of spells growing as the character levels.

For Agility, I have my heroes at a range of 30-40 and same for enemies. It's not bad, but I'm just wondering if there's any way to get it to go faster/smoother.

As for spells, a basic Fire spell for example is set to base power 80, and I jacked up the intelligence variance. I sent my mage in to a battle at level 11 (the level you get her), and she was doing about 80-100 damage, then again at level 30 and she was only doing around 100-130 damage (and sometimes it'd randomly dip back to 80...?). Yeah, I dunno, this is beyond me, and so I've come to seek your expertise!

Thanks a lot.
Start here: http://rpgmaker.net/articles/371/

Also,
For Agility, I have my heroes at a range of 30-40 and same for enemies. It's not bad, but I'm just wondering if there's any way to get it to go faster/smoother.

Nope. Unfortunately, the battle speed can't really be significantly configured.

What I've done is have everyone's agility a fixed value between 50-80. It seems to work okay.
Thank you! This has proved to be quite useful, and I'm sorry I didn't notice it before.
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