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TITLE SCRIPT DISABLE CODE?

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Pages: 1
hey guys is there anyone that could tell me how to disable the title script after its used at the beginning?

heres the script

#==============================================================================
# Vixotic_Map Story_Title <VX>
#------------------------------------------------------------------------------
# Version 1
# by Vixotic
# Exclusive Script for http://rpgmakervx.net/
#==============================================================================
module VIX
#-----------------------
# Map Story Location
#----------------------
MAP_ID = 160
MAP_X = 7
MAP_Y = 8
MEMBERS = # Members when Map Story Start.
# is No Member. is Members ID 1-2-3 from Database

#--------------------------
# Title Window Properties
#-------------------------
TITLE_WINDOW_SKIN = "Window" # Get Windowskin File from System Folder
TITLE_WINDOW_X = 355
TITLE_WINDOW_Y = 170
TITLE_WINDOW_WIDTH = 172
TITLE_WINDOW_OPACITY = 200 # 0 to 255
end

class Scene_Title < Scene_Base
def vix_title_window_setup
$title_window.windowskin = Cache.system(VIX::TITLE_WINDOW_SKIN)
$title_window.x = VIX::TITLE_WINDOW_X
$title_window.y = VIX::TITLE_WINDOW_Y
$title_window.width = VIX::TITLE_WINDOW_WIDTH
$title_window.opacity = VIX::TITLE_WINDOW_OPACITY
end

def start
super
load_database
create_game_objects
if $title_on == true
$title_on = false
command_new_game
else
$game_party.vix_setup_starting_member(VIX::MEMBERS)
$game_map.setup(VIX::MAP_ID)
$game_player.moveto(VIX::MAP_X,VIX::MAP_Y)
$game_player.refresh
$game_map.titlewin = 1
$scene = Scene_Map.new
$title_window = Window_Command.new(172, )
vix_title_window_setup
$game_map.autoplay
end
end

def command_new_game
confirm_player_location
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
close_command_window
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end

def post_start
end
def terminate
end
def update
end
def pre_terminate
end
def perform_transition
end
def close_command_window
end
def perform_transition
end
end

class Game_Map
attr_accessor :titlewin

alias vix_map_update update
def update
vix_map_update
$title_window.visible = true if not $title_window.disposed? and $title_window.visible == false and @titlewin != 2
if @titlewin == 1
$title_window.update
if Input.trigger?(Input::C) and not $game_message.visible
case $title_window.index

when 0 # New Game
Sound.play_decision
Graphics.fadeout(30)
$title_window.dispose unless $title_window.disposed?
@titlewin = 2
$title_on = true
$scene = Scene_Title.new

when 1 # Continue
Sound.play_decision
$scene = Scene_File.new(false, false, true)

when 2 # Shutdown
Sound.play_decision
$title_window.dispose unless $title_window.disposed?
@titlewin = 2
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
end
end
end
end
end

class Scene_Map
alias vix_map_terminate terminate
def terminate
if $scene.is_a?(Scene_Battle)
$title_window.visible = false unless $title_window.disposed?
end
vix_map_terminate
end
end

class Scene_File < Scene_Base
alias vix_read_data read_save_data
def read_save_data(file)
vix_read_data(file)
$game_map.titlewin = 2
$title_window.dispose unless $title_window.disposed?
end
end

class Game_Party
def vix_setup_starting_member(charalist)
@actors = charalist
end
end

please guys if you can help it would be amazing and you will be credited in game :D

lee and ed
LEECH
who am i and how did i get in here
2599
What do you mean by after the beggining? You only want it to be shown the first time the game is launched? Then go back to the normal title? Or what?
Pages: 1