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COULD I GET SOME FEEDBACK ON THIS LEVELING SYSTEM?

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I was considering, rather than having the player's skills increase at all, forcing the player's strength increase to come entirely from 'food' items, or ATK + %5 sorts of items. That way, hopefully there's a greater incentive to fight now that you've got 6 different things to level up rather than one. In addition, there's the immediate gratification of stat bonuses after every single battle (which is nice because I plan on battles only ever having one character, so I don't have the benefit of at least one party member leveling up every other battle). Are there any hidden drawbacks that make this broken that I'm not seeing (I'm not the best at this sort of design)? What sorts of issues am I going to have to account for? Are there better ways of going about this?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Food dropped from enemies? Well, it's similar to FF2/SaGa style stat gains after every battle, but not exactly the same.

I think you're going to want a way to make weak enemies eventually give less and less stat gains; otherwise the player will keep fighting them over and over. You can do this either by decreasing the drop rate based on some factor (how many times you've beaten this enemy, how many total battles you've fought, how high your stats are) or by making the food actually grant some kind of "strength experience" so that each point of strength requires more food items (and the same thing for the other five stats).
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