FEATURE AND DYNAMIC IDEAS TO MAKE YOU WEALTHY
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So. I've been through many games... played many heroes and killed a few bad guys in my day. I have a couple 'features' that I found enjoyable and may make someone wealthy one day if done right by incorporating into a big title. (Just don't forget that I sparked inspiration)
The inspiration of writing this by the way is my recent victory of Mass Effect 3 on Xbox 360 in under 40 hours.
So. Features.
1. I'll date myself with Valkyrie profile for Playstion. I SUPREMELY enjoyed (even for this game) the ability to take a Einherjer whom you cultivated, leveled, and armed with gear and send him/her to Valhalla. Though losing a strong comrade, you then see periodical reports on their advancement in army rank and what heroic deeds they accomplished in battle with a full on description of what they did. I think this is something to think about.
With this, I can see a couple things off the top of my head. For instance, if you were to have a story line battle as part of a war. You'd then get reports on heroic deeds from your heroes or colleagues.
2. Suikoden. I do like the recruiting feature this game provides. Especially the whole, recruit so many people then things will happen to your fort. Though, it could easily be expanded upon. Don't just make a nice castle.. Give me some troop support!! (Mass Effect 3 did great in the troop support department and Dragon Quest did great in the recruitment-bigger village department)
With this. Why can't I do side quests that either add to or provide support in say my army strength or the efficiency of defense in castle walls. Just a thought. Why can't I do a quest that rescues a blacksmith or merchant that you convince to open shop it town? That'd be realistic and cool to see your town getting bigger.
3. Dark Cloud. Why hasn't anyone seen or played this game for Playstation. Yes, It was crappy BUT it had a unique feature. It was about going back and forth in time. Collecting resources and materials needed for cities. Yes, it was an rpg you went back and fixed cities that were crappy. Why can't that be implemented in games? Oh, let's go back it time (chrono trigger) and plant this tree here, future it's a giant forest.
This, this is spectacular. What if we went back and did a side quest for a guy and in the future the city turns into an empire. Better yet, if we don't do the quest its a shack in the middle of an empty forest.
4. Speaking of Chrono Trigger. It had two distinct features I liked. One being the time thing. The other, the clearing of the castle. One section of the game, if you played it, had you clear a wing of a fort for monsters and when you came out you paid to get it fixed up. When you came back clear another wing... again you paid until you did it all and the fort was back to new.
With this, I can see some good ideas. Such as, clearing an old church to do repairs or killing an enemy and taking over the base.
Just a few thoughts. What do you think?
-V
The inspiration of writing this by the way is my recent victory of Mass Effect 3 on Xbox 360 in under 40 hours.
So. Features.
1. I'll date myself with Valkyrie profile for Playstion. I SUPREMELY enjoyed (even for this game) the ability to take a Einherjer whom you cultivated, leveled, and armed with gear and send him/her to Valhalla. Though losing a strong comrade, you then see periodical reports on their advancement in army rank and what heroic deeds they accomplished in battle with a full on description of what they did. I think this is something to think about.
With this, I can see a couple things off the top of my head. For instance, if you were to have a story line battle as part of a war. You'd then get reports on heroic deeds from your heroes or colleagues.
2. Suikoden. I do like the recruiting feature this game provides. Especially the whole, recruit so many people then things will happen to your fort. Though, it could easily be expanded upon. Don't just make a nice castle.. Give me some troop support!! (Mass Effect 3 did great in the troop support department and Dragon Quest did great in the recruitment-bigger village department)
With this. Why can't I do side quests that either add to or provide support in say my army strength or the efficiency of defense in castle walls. Just a thought. Why can't I do a quest that rescues a blacksmith or merchant that you convince to open shop it town? That'd be realistic and cool to see your town getting bigger.
3. Dark Cloud. Why hasn't anyone seen or played this game for Playstation. Yes, It was crappy BUT it had a unique feature. It was about going back and forth in time. Collecting resources and materials needed for cities. Yes, it was an rpg you went back and fixed cities that were crappy. Why can't that be implemented in games? Oh, let's go back it time (chrono trigger) and plant this tree here, future it's a giant forest.
This, this is spectacular. What if we went back and did a side quest for a guy and in the future the city turns into an empire. Better yet, if we don't do the quest its a shack in the middle of an empty forest.
4. Speaking of Chrono Trigger. It had two distinct features I liked. One being the time thing. The other, the clearing of the castle. One section of the game, if you played it, had you clear a wing of a fort for monsters and when you came out you paid to get it fixed up. When you came back clear another wing... again you paid until you did it all and the fort was back to new.
With this, I can see some good ideas. Such as, clearing an old church to do repairs or killing an enemy and taking over the base.
Just a few thoughts. What do you think?
-V
quote author=Vaizer
"3. Dark Cloud. Why hasn't anyone seen or played this game for Playstation. Yes,
It was crappy BUT it had a unique feature."
I'm just going to pretend I didn't hear the "crappy" part, young whippersnapper!
No, but seriously, what? Dark Cloud 2 is better than 60% of modern games that I've seen! Erf...whatever...just let...it go...(Why is it a crappy game?)
Well, really this just seems to be a cluster of features from other games albeit improved. I'd think not really an original idea, though. I'm sure plenty of people have thought of just bringing some cool features together to make an awesome game (Myself included). Though, after all is said and done it DOES sound fun.
"3. Dark Cloud. Why hasn't anyone seen or played this game for Playstation. Yes,
It was crappy BUT it had a unique feature."
I'm just going to pretend I didn't hear the "crappy" part, young whippersnapper!
No, but seriously, what? Dark Cloud 2 is better than 60% of modern games that I've seen! Erf...whatever...just let...it go...(Why is it a crappy game?)
Well, really this just seems to be a cluster of features from other games albeit improved. I'd think not really an original idea, though. I'm sure plenty of people have thought of just bringing some cool features together to make an awesome game (Myself included). Though, after all is said and done it DOES sound fun.
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