FUSING ACTORS

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For one of the games I am currently working on I am trying to figure out a way to fuse two actors together to make an entirely different actor or another version of one of the two. This is really challenging and wondering if anyone could throw out any useful tips.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You're going to need a pair of magic earrings, some catchy dance steps, and two guys with really big hair.
You can easily change actors' sprites, faces, stats and skills using events.
That should do it.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
"fuse two actors together to make an entirely different actor"
how would that work, exactly?
you add up the stats? average them? what about the skills and equipment?

one way to make it work could be to have a different "dummy" character and change his stats and appearance via variables and events at the appropriate time, or am I wrong?
This is actually a very simple concept.

You can change just about every attribute a character has using Events, so there shouldn't be any problem there. You can also just use a 'Dummy' char, as rabitZ pointed out.
As for dynamic stat generation based on the two source characters, you can assign individual character stats into variables. From there, do all the math you need to get the desired final stats, then plug them into your new, fused character.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
precisely what I had in mind, Dyhalto! :)

brilliantly conveyed
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