SPRITE REQUEST: SOLDIERS DOING 80S DANCE MOVES
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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So my game, Iniquity & Vindication, has animated battlers. Yes, this is the game with the lava sharks and the tidal wave crocodile surfing in the tutorial dungeon. The game is so far over the top that Willy Wonka's elevator can't even get there; Willy Wonka is up there in outer space a million floors above the top of his factory, looking up and squinting and trying to see my game, going, "Damn, how do I get that far over the top?" So I refuse to have generic soldiers who just stand there and look boring during battles. I require generic soldiers that constantly do ridiculous 80s dance moves during battles. Michael Jackson and MC Hammer and etc. And I'm super sick of pixelling.
I need an unarmed melee attack and a ranged gun attack for these soldiers, in addition to ideally a couple different idle animations doing different dance steps. I need them facing up, left and down (sorry). An animation that happens at the beginning of every battle is optional, but I don't expect one.
Tenatively, here's what my generic soldier sprite looks like right now:
I'm not really super attached to their clothes if you think some other style of clothes would be easier to sprite or look more appropriate (michael jackson military jacket?), but the sunglasses are absolutely non-negotiable.
The format of battlers I'm using has one pose per row, one frame per column. It allows the poses to be in any order, the frames to be any dimensions, and the animations to have any number of frames, so you don't have to worry about that stuff. Here are some examples of the format. You can see all of these battlers have at least an idle pose, a "taking damage" post, and an attack pose. Some of them have some other poses too. But really, I can fix the format myself if you don't feel like worrying about it. Just send me some kind of image that has dancing soldiers in it.
In exchange, if you want, I'd be willing to help with basically anything except pixelling or music.
I need an unarmed melee attack and a ranged gun attack for these soldiers, in addition to ideally a couple different idle animations doing different dance steps. I need them facing up, left and down (sorry). An animation that happens at the beginning of every battle is optional, but I don't expect one.
Tenatively, here's what my generic soldier sprite looks like right now:

I'm not really super attached to their clothes if you think some other style of clothes would be easier to sprite or look more appropriate (michael jackson military jacket?), but the sunglasses are absolutely non-negotiable.
The format of battlers I'm using has one pose per row, one frame per column. It allows the poses to be in any order, the frames to be any dimensions, and the animations to have any number of frames, so you don't have to worry about that stuff. Here are some examples of the format. You can see all of these battlers have at least an idle pose, a "taking damage" post, and an attack pose. Some of them have some other poses too. But really, I can fix the format myself if you don't feel like worrying about it. Just send me some kind of image that has dancing soldiers in it.
In exchange, if you want, I'd be willing to help with basically anything except pixelling or music.
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