HIDE MAP BY REGION

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I curently trying to make a script that will hide all sprite not from a spécific region. The idea is to create house like in dragon warrior 1. When we are inside a house, we dont see outside. and when we are ouside we dont see inside. Any bright idea? Note: I dont want to use any kind of teleportation.
The way I would do it is to load the data for two maps into memory and toggle between the two data sets depending on where the player is.

What maker are you using? If it's RMXP, you'll probably want to modify the Game_Map class. As long as you're using the same tileset for both maps, you shouldn't have to alter tileset data. Just @map.data and such.
I use Vx Ace.But I dont want to use another map for this. Im sure they hace a way of doing it like playing with the tone of each case or load a fitig bitmap.
Marrend
Guardian of the Description Thread
21806
You might be better off with the options presented in the CHANGE PARALLAX BACK event command. Though, I know it's possible to store region information into a variable in VX Ace, but that's for a single tile's region information.

Then again, I'm in the process of learning how VX Ace works myself.
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