CAN ANYONE HELP ME WITH A SKILL RELATED ISSUE
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So i wanted a skill to add at chosen entirely random (state or element) to basic attacks however i don't know to set that up in the skill creator section.
example: I mean you would use said skill and gain poison to attacks for 5 turns but you use the same skill in the next battle now you add fire to your attacks.
any help would be appreciated
example: I mean you would use said skill and gain poison to attacks for 5 turns but you use the same skill in the next battle now you add fire to your attacks.
any help would be appreciated
What engine? In Ace, you could try this:
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/random-skill-invoke/
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/random-skill-invoke/
You could also use a quick script edit (add above main)
and use a skill that calls a Common Event, with this Call Script:
and replace X with the number of elemental attack states you might have, and y with the ID of the first one in the states list (the rest should be sequential after the first)
class Scene_Battle < Scene_Base attr_accessor :subject end
and use a skill that calls a Common Event, with this Call Script:
s = SceneManager.scene.subject s.add_state(rand( x ) + y)
and replace X with the number of elemental attack states you might have, and y with the ID of the first one in the states list (the rest should be sequential after the first)
dear god there is nothing more useful than the subject accessor, I use it in almost all of my scripts both public and private =x
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