CAN ANYONE HELP ME WITH A SKILL RELATED ISSUE

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So i wanted a skill to add at chosen entirely random (state or element) to basic attacks however i don't know to set that up in the skill creator section.

example: I mean you would use said skill and gain poison to attacks for 5 turns but you use the same skill in the next battle now you add fire to your attacks.

any help would be appreciated
Craze
why would i heal when i could equip a morningstar
15170
You could also use a quick script edit (add above main)

class Scene_Battle < Scene_Base
  attr_accessor :subject
end


and use a skill that calls a Common Event, with this Call Script:

s = SceneManager.scene.subject
s.add_state(rand( x ) + y)


and replace X with the number of elemental attack states you might have, and y with the ID of the first one in the states list (the rest should be sequential after the first)
Craze
why would i heal when i could equip a morningstar
15170
dear god there is nothing more useful than the subject accessor, I use it in almost all of my scripts both public and private =x
ok i appologize i must be dumb or not doing something right. Can someone explain how to do this is lamens (dumb people) terms. I'm not good a scripting my area of expertise lies in eventing but I'm having some serious problems following your instructions so any extra help is vastly appreciated
Pages: 1