RMN BATTLEDOME! ROUND THREE! THIS IS CLOSED.
Posts
author=kentona
Where did my stats go?
Is this your way of joining?
Great stuff Gourd! That was quick. :D
author=DudesoftThank you, good sir.author=kentonaIs this your way of joining?
Where did my stats go?
Great stuff Gourd! That was quick. :D
Also, may I suggest we name our tag team after we know who our partner is? I've also decided to add a little something to FerieZe's story.
Character Sheet:
Full Name: Zurgg Vaggiati
Nickname: Zurgg
Age: 176(Average Korgh lifespan is 325)
Race: Korgh
Height: 6’2''
Weight: 220 lbs.
Bio: After an embarrassing loss in the Ultimate Robot Battles tournament, Zurgg has fled from his home planet of Orgaia. His defeat brought shame upon Standard Solar Inc, and thus Zurgg is being hunted. By competing in the new Fight Fest tournament, Zurgg hopes to win the immortality gauntlet and rise to the top of his company once and for all.
Power: Portal Generation
Can create two portals that lead into each other. One always leads to the other. If any more portals are created, they merely replace the portal of one side. Limitations include: Not placing both portals. Falling into the portals. Getting stuck in an endless loop when a portal is above the other. Not getting to keep companion cube.
Martial Arts: Dragon Dance
Dragon Dance is a common form of Korghian martial arts practiced on Planet Orgaia. Offence revolves around the use of the Korghs’ naturally razor sharp claws, as well as fire breath for advanced users. Dragon Dance is great for dodging enemy attacks, as the Korghs are highly agile and gain momentum gracefully using this style. This momentum only grows with each successful action, allowing the user to fly across the battlefield very quickly, controlling the distance between the combatants if need be.
Combined with the “Portal Generation” power, Zurgg will be able to use the momentum-based fighting style of Dragon Dance much more effectively. In fact, the possibilities are practically endless. He could strike with an uppercut from a ground portal, or with a surprise face-slash from a ceiling portal. He can also make a quick getaway if pinned into a corner. The portals can also be used to trip up the opponent.
Super Move: Portal Rage
Zurgg creates portals above and below the foe, causing him/her to fall endlessly between the two. Zurgg then slashes the foe with his claws once during each fall. After a 20-slash combo, Zurgg finishes the move by holding his claw up and stabbing his foe, stopping the fall, and then casually tossing the foe aside before retracting the portals.
Flag:


Full Name: Bleubli
Nickname: Bli bli
Age:24
Race: Ailur Felis
Height: 12.23 Ft
Weight: 1862.906 lb
Martial art: Fonda (Evading attacks by rollin and jumping, use of his weight to immobilize the enemy, and stunning punches)
Bio: Everybody though this was an extint creature, nobody could think a giant creature like an Ailur Felis could hide from the world. But one day Bleubi arrived despite people though it was a myth.
Even if he doesn't have the body of a human his figthing abilities are stunning and that's how he won fame through the years. Some say he trained all his life in the high snow mountains of Pikaruzi were no one has reached before, some said his broken eyes tell the story of his family, others say that his eyes are just to fool you about his thruth evil form, people have said a lot of things about him, but he is a total mystery, the only thing they know is that he just can say the syllables bleu and bli, because of that he won his name and nickname.
Power
Shrink : User can shrink to the size of a small cat, and retain the physical strength of his full-grown form. Once hit, the shrinkage reverts.
Special attack
Paralazing Roar: The roar of the user is so strong that can paralyze the opponent giving the user the opportunity of a perfect hit
FLAG:

This ones goes to the pool
This is mine

Name: Beatrice Bisha
Nickname: Bety
Age:19
Race: Youkai
Height: 5,2 ft
Weight: 114,6 lb
Martial Art: Youkai Huntering Abilities, Ordinary Martial arts are not enought for fighting other youkais, so she has practiced, analyse and investigated the moves of the youkai, she discover that the youkais use ther minds abilites to expand their phisical abilities. So she has improve her strength and agility at the same speed that a youkai does, even did something to become one, no one knows how.
Bio: Throught the years, people had dissapeared without a trace, some have seen a giant shadow who eat his victims in one bite, some village live in fear because of this creature who they call the dark sweeper, wherever he goes he would clean all human lives. The fathers of Bety were eaten by the creature, so she grew training all day to beat this monster. One day, she didn't eve had to look for him, the beast came by himself, No one knew how she survive, but not everything went good, she was transformed into a youkai and always carry his strange butterfly net that had become Bety more ambitious as days goes (she never has enough) and the worst thing is that the creature is still eating people.
Power
Special Attack

Also, My draw went beter because of this

Name: Beatrice Bisha
Nickname: Bety
Age:19
Race: Youkai
Height: 5,2 ft
Weight: 114,6 lb
Martial Art: Youkai Huntering Abilities, Ordinary Martial arts are not enought for fighting other youkais, so she has practiced, analyse and investigated the moves of the youkai, she discover that the youkais use ther minds abilites to expand their phisical abilities. So she has improve her strength and agility at the same speed that a youkai does, even did something to become one, no one knows how.
Bio: Throught the years, people had dissapeared without a trace, some have seen a giant shadow who eat his victims in one bite, some village live in fear because of this creature who they call the dark sweeper, wherever he goes he would clean all human lives. The fathers of Bety were eaten by the creature, so she grew training all day to beat this monster. One day, she didn't eve had to look for him, the beast came by himself, No one knew how she survive, but not everything went good, she was transformed into a youkai and always carry his strange butterfly net that had become Bety more ambitious as days goes (she never has enough) and the worst thing is that the creature is still eating people.
Power
Chew: Can eat the enemy whole, chew them a bit, and spit them out again.
Special Attack
Madness Establishment: Bety has training a lot his mental abilities that she can even get people mad in 2 minutes by just being around them.

Also, My draw went beter because of this
Character Sheet:
Full Name: Iris Serenia
Nickname: Iris
Age: 27
Race: Human
Height: 5’8’’
Weight: 155 lbs.
Bio: Iris is a single mother of one 5 year old boy. She has been training in the art of Wing Chun since she was ten years old. Against the will of her master, she has signed up for the new Fight Fest tournament to claim the immortality gauntlet, but not for herself. Rather for her deathly ill son, who will likely die soon without it.
Power: Zap Attack
Ability to eject sparks of electricity either as a projectile or otherwise. Not a lethal ability, but can cause great shocks. If used for a super attack, go all out!
Martial Arts: Wing Chun
http://www.kwokwingchun.co.uk/
“Wing Chun's specialty is in close contact combat, using quick punches and kicks with a tight defence, coordinated through agile stances and footwork for a quick advance. The effectiveness of Wing Chun is achieved by well coordinated attacks with simultaneous defence and vise versa.”
Combined with the “Zap Attack” power, Iris can deal painful shocks to the foe with each blow. She can also numb certain limbs by attacking specific pressure points on the foe’s body.
Super Move: Storm Strike
Iris beats her opponent to the floor with a brutal succession of electric punches at lighting speed. After a 30-punch combo, she finishes the move off by summoning a lightning bolt to smite the foe.
Flag:

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
First fighter done. This is the fighter I'm tossing into the pool for other people to use. I'll draw my own fighter later.

Full Name: Dua Barrol
Handle: Rollout
Race: Human
Gender: Female
Age: 11
Height: 143 cm (4'8")
Weight: 36 kg (80 lbs)
Flag:

Power: Running Man
Rollout is invincible while dashing forward - she creates a kinetic field that diverts all incoming attacks to simply pass around her. She does not become an unstoppable force - she is simply invulnerable while moving forward. If she is halted by objects or attacks, the invincibility goes away until she begins moving again.
To augment her natural powers, Rollout has built a pair of rocket-powered rollerskates which she wears into battles. These keep her moving forward at a high speed across most types of terrain without wearing her out. If the terrain is uneven and she cannot skate, the wheels retract, allowing her to run instead.
Martial Arts Style: SSX Tricky
Rollout's style of combat revolves around building up momentum by skating back and forth and by leaping into the air to do flips and nollies and handplants and shit. She uses the momentum to deal extra damage with her attacks as she passes by her enemy. She can reach speeds of up to 80 kph (50 mph). The attacks she uses are pretty much just punches and kicks, as she doesn't want to slow herself down by carrying a weapon.
Special Move: T-T-T-Tricky
When Rollout reaches critical momentum she is able to go into T-T-T-Tricky mode. In this mode she is able to jump out of her rollerskates, do a flying kick into the enemy to knock them forward, continue flying forward, grab the enemy mid-air as they are knocked back by the kick, do a somersault to throw the enemy forward through the air in front of her, do several more flying kicks into her foe, handplant off the enemy's face, and land back in her rollerskates without ever touching the ground. This does not break her momentum and she continues to ride forward after landing.
If her skates are retracted, she jumps out of her shoes instead, and lands back in them at the end just like she would with her skates.
Biography:
Rollout is a middle school girl who thinks rollerskating and intergalactic deathmatches are both seriously cool, so she somehow talked her mom into letting her join. Even for a kid, she is extremely hyperactive.

Full Name: Dua Barrol
Handle: Rollout
Race: Human
Gender: Female
Age: 11
Height: 143 cm (4'8")
Weight: 36 kg (80 lbs)
Flag:

Power: Running Man
Rollout is invincible while dashing forward - she creates a kinetic field that diverts all incoming attacks to simply pass around her. She does not become an unstoppable force - she is simply invulnerable while moving forward. If she is halted by objects or attacks, the invincibility goes away until she begins moving again.
To augment her natural powers, Rollout has built a pair of rocket-powered rollerskates which she wears into battles. These keep her moving forward at a high speed across most types of terrain without wearing her out. If the terrain is uneven and she cannot skate, the wheels retract, allowing her to run instead.
Martial Arts Style: SSX Tricky
Rollout's style of combat revolves around building up momentum by skating back and forth and by leaping into the air to do flips and nollies and handplants and shit. She uses the momentum to deal extra damage with her attacks as she passes by her enemy. She can reach speeds of up to 80 kph (50 mph). The attacks she uses are pretty much just punches and kicks, as she doesn't want to slow herself down by carrying a weapon.
Special Move: T-T-T-Tricky
When Rollout reaches critical momentum she is able to go into T-T-T-Tricky mode. In this mode she is able to jump out of her rollerskates, do a flying kick into the enemy to knock them forward, continue flying forward, grab the enemy mid-air as they are knocked back by the kick, do a somersault to throw the enemy forward through the air in front of her, do several more flying kicks into her foe, handplant off the enemy's face, and land back in her rollerskates without ever touching the ground. This does not break her momentum and she continues to ride forward after landing.
If her skates are retracted, she jumps out of her shoes instead, and lands back in them at the end just like she would with her skates.
Biography:
Rollout is a middle school girl who thinks rollerskating and intergalactic deathmatches are both seriously cool, so she somehow talked her mom into letting her join. Even for a kid, she is extremely hyperactive.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Question. After we pick our second fighters, do the two battlers fight as a team, or seperately? I think that will make a big difference regarding which partner I pick - someone with a power that combines well with the fighter I draw for myself, or someone very different who can potentially beat foes that my main fighter loses to.
author=LockeZ
Question. After we pick our second fighters, do the two battlers fight as a team, or seperately?
wait, are you talking about the second fighter you create? Because I don't think you pick your teammate. You only pick the 2 fighters you want to create. So you only have control over which fighter you make for yourself. At least, that's how I understand it
Link no, it says so on the OP. You create 2. Keep one as your own, and deposit one to the pool. You'll notice there's even two lists.
When we start picking our team mates, then our tag teams will be defined. Lockez, you will be controlling your team; and your extra character on another team is just a chance to win gold, and you do not control that character.
Does that make sense? Because it doesn't to me.
When we start picking our team mates, then our tag teams will be defined. Lockez, you will be controlling your team; and your extra character on another team is just a chance to win gold, and you do not control that character.
Does that make sense? Because it doesn't to me.
When we start picking our team mates, then our tag teams will be defined. Lockez, you will be controlling your team; and your extra character on another team is just a chance to win gold, and you do not control that character.
Does that make sense? Because it doesn't to me.
We get to pick the second fighter from the other pool? How does that stay fair? If someone is online when the picking begins they get dibs on the best ones? It should be random, or chosen by you(or an outside person). Hopefully you have something fair in mind.
So if my second created character is picked by someone else, and they win gold, then I win gold too?
author=Link_2112When we start picking our team mates, then our tag teams will be defined. Lockez, you will be controlling your team; and your extra character on another team is just a chance to win gold, and you do not control that character.We get to pick the second fighter from the other pool? How does that stay fair? If someone is online when the picking begins they get dibs on the best ones? It should be random, or chosen by you(or an outside person). Hopefully you have something fair in mind.
Does that make sense? Because it doesn't to me.
I believe it goes by the order of sign-ups. So basically, yay me!
So if my second created character is picked by someone else, and they win gold, then I win gold too?
Yes.
Oh, its in the OP. Was that there before? I don't remember reading it.
That's kind of lame, actually. But w/e, it's Dude's event and he can do what he wants to.
That's kind of lame, actually. But w/e, it's Dude's event and he can do what he wants to.
author=Dudesoft
I always do things first come, first serve.
There's a perfect joke response to that, but I can't think of it...
We seriously need more fighters for this to work.
Also; Deadline for entry is May 21st. If everyone is done, or we get too many people (yeah right) then we'll close early.
Also; Deadline for entry is May 21st. If everyone is done, or we get too many people (yeah right) then we'll close early.

Name: Dimaer'tnthxe Irt'ngu
Nickname: Dimae
Age: 23
Race: Xnthertha
Height: N/A
Weight: N/A
Bio:
Dimae is very determined, desperate to win. She's clever and sly, using everything at her disposal and whatever it takes to advance to the next round. She can talk, in fact she can throw her voice and often uses her mask as a distraction by hiding in her dimensional pocket and closing it almost over so that it's hidden. She'll then move the mask somewhere else and make it harass/enrage her opponent before popping out to attack from behind, above or below. She once even shocked audiences by swallowing a competetor with her DP and suffocating them in it (she came completely out - has no legs, btw).
On top of that she has whatever weapons she keeps in there.
Her history is as follows:
Many centuries ago her race was taken from their homeworld and sold into slavery. Her father was a born slave and a favourite gladiator so had been retired. Not long after she was born the slaves changed hands and were told that they had a chance to earn their freedom.
The rules were thus - each battle you fought gained you a certain amount of points determined by how prestigious the fight, how enjoyable or thrilling it was for the audience and how banged up you were afterwards.
The points could be used to buy your way into certain tournaments, or if you gained enough, to buy freedom for yourself or someone else. Their cost was determined by who they were and what their jobs are.
By that time her father was too old to fight anymore, her two sisters too young, and she was just on the cusp of the gladiator training age. Her older brother started to accumulate points in order to free their family and had just gained enough to free their father when he was struck down in battle.
When she finally reached the age to fight she became determined to win her family freedom. As of the last Battledome she had saved her mother and one of her younger sisters. Her second sister had almost finished her training and by winning that battle she would have had just enough points to free her.
After the Battledome was cancelled, she was contacted by a member of the Freisian Alliance Corps who offered to arrange for her sister to be saved. They managed to find a kind sponsor who 'donated' enough points for her to save her family. She then enlisted in the Corps, aiding them in their fight against the Battledome (secondary) and slavery (main).
She is now undercover as a gladiator hoping to save a fellow competitor (and Freisian agent, who has special information about a certain higher-up) from a plotted match-up against an elite assassin hired by said higher-up. She doesn't know who she's to save yet, but when she does find them, it's her job to take out the assassin in her own fight or before the agent's fight occurs.
The people of her race have either telekinetic or telepathic abilities - very rarely both. She is very talented with her telekenisis and uses it to use her weaponry and float her mask around. Her range is quite large, easily over 100 feet and she can hold up to 5 things simultaneously without worrying about having to focus too hard. Six items will cause her a bit of strain and she loses the ability to move them easily. Seven is unmanageable.
SKILL
Hammerspace/Pocket Dimension: Character has access to a pocket dimension where endless supplies of anything are stored.
MARTIAL ARTS
Dimae has been tutored in the use of weaponry and gladiator arts since a child, but since the last Battledome she has also been taught Karu-Ke: a fighting art that focuses on evasion, speed and defence. Though she has only practised it for a while, she's something of a prodigy when it comes to the evasion and speed sides of Karu-Ke. Her defensive abilities are quite lower, though she is well grounded in the basic forms.
Evasion: Silver Gleam
Speed : Silver Glimmer
Defence: Grey Gleam
Ranks (lowest to highest):
Black Glimmer, Black Gleam, Grey Glimmer, Grey Gleam, White Glimmer, White Gleam, Muthe Glimmer, Muthe Gleam, Silver Glimmer, Silver Gleam, Gold Glimmer, Gold Gleam, Arundil Star
FLAG

Flag of the Freisian Alliance Corps
FINISHER
Uses her pocket dimension to suck in the enemy and closes it. She leaves a few Elsosian mines that are rigged to explode when the PD is primed, which she does beforehand.




















