HELP ME OUT? (CITY MAPPING REQUEST)

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Puddor
if squallbutts was a misao category i'd win every damn year
5702
I'm an atrocious city mapper. You can ask anyone, apparently. The problem with that is that I thought my city maps were ok, so I have no real idea how to fix them, or how to do them right, or what I'm doing wrong...
Herein lies my request.

Is there anyone who's good at city mapping willing to give it an attempt? I would be forever indebited to you, and I'm willing to do something in exchange (facesets? a couple of monster sprites? If you take up my offer I'll negotiate what I can do in return). There's a lot of maps here so the reward will be substantial...unless you want to do it out of the goodness of your heart (hah).
Also I am avoiding asking for Oak to be remapped...because I am not touching that damn city.
So, here goes...

Acaridae Residential District
This is made up of two different tilesets. One is the apartment area, and the other is the housing area.
Apartment Maps:
Tileset used:

Autotiles that may be helpful:


Map 1:

-Needs to have a larger apartment building and several small ones
-Needs to have a gate or entrance to an alleyway
Map 2:

-Nothing specific, basically a map for NPC interaction
Map 3:

-Needs to have a path leading backwards to a field, i.e this connects to the Orphanage map
Second Tileset:

Map:

-Needs to have a single blue house with a driveway
-The richer area of ARD

-All these maps need to be connected (which is why that house map is meant to have staggered levels).

Acaridae Town Square

Tileset Used:

Autotiles Used:


Map 1:

-Needs to have an entrance to a grocery store
-Needs to have an exit leading to Map 2
-Needs to have an exit that leads to a train station (is currently the bottom of the map
-Needs to have an exit that leads to the freeway
Map 2:

-Needs to have a candy store, coffee shop and McDonald's
-Needs to connect to Map 1
-Has no roads- solely shopping area
-The back part of the map needs to have a gated off entrance (leads to the Omniax Building).


Tokyo (This is actually a fairly large city).

Tileset Used: Same as Acaridae Town Square
Map 1:

-Needs to have a big blue building (the hotel which the characters stay in)
-Needs to have a bar
-Needs to have room to move
Map 2-5: (This is a dungeon on the left side of Tokyo)

-Needs to connect to map 3
-...It should probably connect to map 1 though I have not done this
Map 3:

-Needs to connect to map 2
-These maps are large for a reason- to make sure the player is a high enough level for the boss fights to come. The encounter rate is 35 steps, so it isn't too bad.
Map 4:

-Needs to connect to map 3
-Can probably be reduced in size
Map 5:

-Needs to connect to map 4
-Needs to have an exit leading to the Back Alleys
Alleys:
Tileset used:

Map:

-Needs to have three exits: One which you come in, one which leads to the subway, and one that leads to the back entrance of a building.
-Needs to have an area where you can encounter three people and should be the end of the 'dungeon'.
Outskirts:
(these maps are even more terrible)
Tileset used: Same as the rest of the city
Map 1:

-Needs to have an exit on the right (leads to a bridge)
-Needs to have room to move and room for a Save Point
Map 2:

-Connects to map 1
-Again room to move (there are touch encounters in these sections that you are supposed to avoid)
Map 3:

-Needs to have a subway entrance
-Needs to have a world map exit
-Connects to map 2 and map 4
Map 4:

-This path should probably be longer (this connects to the first Tokyo map)
-again, room to move
-Connects to map 3


Last one that I need help with since I am terrible at using this tileset:
Exhibition Entrance

Tileset Used:

Map:

-Needs to have a large building with at least one big window, two tiles high and three tiles wide (Kumo drives a motorbike through it)
-Needs to have an road exit
-Needs to have another exit (the place where you come in)


I provided my versions so you could a) see how terrible I am and b) see what I was going for ^^;
If anyone is willing to help me out, I need the maps made in RMXP and preferably sent over in a project file. I know RMXP is ancient, but this game's three years old and I started with XP so...
You can use any of the autotiles provided in this thread in these maps.
Try to hold back on using events for tileset purposes if you can.
You...might want to give the cities a uniform road size ^^;
You can mix the tilesets with other tilesets/these tilesets but please tell me if you do and include the remixed tileset file so I can set passabilities and stuff.
Everything is too clean and perfectly vacant. Add trash, bikes, people, news stands, taxi stands, bus stands, park benches, flowers, Your tilesets are great.
chana
(Socrates would certainly not contadict me!)
1584
Beautiful, just beautiful. Sorry, not too experienced in mapping...
Puddor
if squallbutts was a misao category i'd win every damn year
5702
-Not my tilesets.
-If I wanted to add that stuff is have to make it myself. There are already lots of people in the maps, these screens are just taken in the editor so you can't see them.
Ugh. *resigns self to gale when she gets home*
Then plants and foliage or multi tiers, like unflat lands.
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