New account registration is temporarily disabled.

ADVERTISEMENT IN GAMES

Posts

Pages: first 12 next last
One way to gain revenue from a game is to add advertisement to it. It's done mostly on flash games and mobile games. It's not easily possible to do this for RPG Maker Games, but I was wondering what your opinions on ads in games is.

Have you ever put ads in a game? If yes, then what kind of ads was it and do you think it was a good idea to do so? If no, then if you could put ads in your game to generate revenue, would you do it?

I'm also wondering what are your opinions on ads as players. Does your opinion of a game differ if it has ads in it? What kind of ads do you find acceptable and what kind do you find unacceptable?
I find it obnoxious and shatters my suspension of disbelief 99% of the time. I would not consider ads acceptable in any game that is not a casual throwaway time-filler. And even in those I find them annoying (if tolerable).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, obviously ads are annoying to the player, but they are certainly less annoying than paying $10.

To most people, anyway. If you offer an ad-free version for $10, some people might buy it. That's a nice way of doing it, actually: give people the option of which way they prefer to support the developer.

I've never used it, but I'm pretty sure there's a way to release your RPG Maker game on the iPhone. If you do that, I think it's actually super simple to integrate banner ads into any iPhone app. I've seen lots and lots of games do it.
I personally don't mind ads if they last only a few seconds. Everyone's gotta make a living.

Companies would pay only a few bucks every 1,000 unique players or so. Therefore, advertisement in our indie games wouldn't be worth it.
Hosted Flash games that get hundreds of thousands of players worldwide can have a better CPM (Cost Per Thousand) and make substantial revenues with it though. It also depends on what website they are hosted.


Like kentona said, the immmersion is gone when an ad suddenly glows in the upper corner. The best games don't have ads in them, and they don't need them.

If you were considering having ads, at least offer a paid alternative.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Dyhalto
The best games don't have ads in them, and they don't need them.

That's because they cost $60 to play.

I mean if your shit sucks, then you probably shouldn't charge for it. And if you're reading this thread, your shit probably sucks. But someday it hopefully will not. And then it's dumb to not make a dime off of a fun game you spent tens of thousands of hours creating.

Some people hate hate hate HATE ads, while other people (like me) will take any amount of ads over having to pay for the game. I'd be interested to find out the ratio of preferences, I wonder if gamefaqs has ever done that poll.

(that image is hilarious though)
I don't recall ever seeing any RPG's with ads like that, thankfully.

iPhone games can get away with it because most of them are casual puzzle games or whatever. There's not really a suspension of disbelief to be broken.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You've never played RPGs on the iPhone? Or flash RPGs? Or RPGs on Wiiware/PSN/Xbox Live Arcade?

I've played tons of them. They're about the same quality as RPG Maker games, usually, though some are professional. I have Secret of Mana and FF4: The After Years on my iPod, for example, both paid games that I wish had an ad-based model as an alternate option. And there's a pretty good official Dragon Age flash game that is free and has no ads, but hooks into your Bioware account and gives you a piece of armor in the real Dragon Age if you beat it (which is basically like an ad for Dragon Age, except more effective). I mean there are a hell of a lot of shitty games on the iPhone, because the barrier to entry is lower for developers, but there are also thousands of legitimately good games.

And also like I said before you can literally release your RPG Maker game on the iPhone. So "iPhone games can get away with it because they suck" is not a valid argument.
I guess it could be done more as product placement, at least if the game is set in contemporary times. Like instead of having generic shops you could buy your supplies in Tesco's (or Wallmart or whatever). Or drink Red Bull to regain health. Actually thinking about it, my first game had a fair amount of unpaid product placement...Denny's, Macdonalds, Mizuho bank etc.

As far as adverts vs paying for the game is concerned, as long as it's not too intrusive I agree with LockeZ. But many games also have the option to pay to get rid of or reduce ads as well.
I don't like advertisement in games. It's really annoying with pop-ups and such.
While I still don't like it, I find it more tolerable when the products appear in the game itself as product placement(as mentioned above).

Metal Gear Solid 4 seemed littered with Apple advertisement among else(you even obtained a usable iPod!). It's easier to ignore than a big fat message taking up part of the screen.
If you're gonna have an ad in a game, make it on the title screen or title menu. Don't have it actually in-game. It ruins the belief in the world. Unless we get to shoot ads and that's the game. That would be fun.

200 points if you shoot the cap from a coke bottle~
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
I don't know. If the game is based on 21st century Planet Earth I don't really see the problem with it; even adds some realism.
Also don't forget that every company advertises themselves if at all possible in games, most found in a series where you'll have a link to the site for them to try and buy the others although that doesn't really matter too much just like the name brands in modern world and iphone and flash games, but outside of those 3 times I can't think of any other time that it would work really.
author=papasan96
I guess it could be done more as product placement, at least if the game is set in contemporary times. Like instead of having generic shops you could buy your supplies in Tesco's (or Wallmart or whatever). Or drink Red Bull to regain health. Actually thinking about it, my first game had a fair amount of unpaid product placement...Denny's, Macdonalds, Mizuho bank etc.

As far as adverts vs paying for the game is concerned, as long as it's not too intrusive I agree with LockeZ. But many games also have the option to pay to get rid of or reduce ads as well.

That's the way I like it. If a game is going to have ads, then they should be incorporated into the game world.

For instance, say you're playing a game that is set in a big city, like what you'd find in Grand Theft Auto or something. I wouldn't have any problems seeing billboards or signs for popular products. I'm even okay with clothing and such ingame sporting real life brands.

There are also games like the old Jet Moto series on the original Playstation where each team was essentially a brand name. I always played on a Mountain Dew bike because that retro green and yellow design looked awesome. It made it feel like a real world competition where major sponsors were running their own teams, which is similar to how things are in real life racing. Take Formula 1 for example. For many years there was a Benetton team, and now there is a fiercely dominant Red Bull team.

If it is something like the examples above, then I'm cool with it. When ads and real life brands are incorporated into the game world I feel that it actually enhances the immersion and realism because the gap between game and reality is narrowed significantly. I'd MUCH rather see ingame ads for Coke and Pepsi than something made up like Squishee Sodas or whatever the heck it was I saw last time I played Saints Row. There is no Squishee Soda so I cannot relate to it. Coke and Pepsi, however, I can relate to.

I still share a lot of popular opinions regarding advertisement that you guys are echoing. I'm not a fan of annoying "click here to play your game!" banners for flash games and the like, and any online service that throws a dozen of ads and banners at me when I'm trying to play a simple game is also annoying. This isn't immersion and doesn't make you feel like you're playing in a virtual version of the real world. It's just annoying.
Craze
why would i heal when i could equip a morningstar
15170

it can be done well; if a game had the PERFECT Evony ad I'd have mad respect.

And if it's just, like, a world run by Pepsi, and people drank Pepsi, like... why not? I don't see what's so bad if your game has an IKEA store to outfit your house with.
Ness dug through the trashcan. Ness found a Big Mac! Ness took the Big Mac.
Marrend
Guardian of the Description Thread
21806
author=GreatRedSpirit
Ness dug through the trashcan. Ness found a Big Mac! Ness took the Big Mac.


Someone correct me if I'm wrong, but this somehow reminds me that the player helps get McDonalds up and running in Terranigma. Or a very close facsimile thereof.
You get a cookie if you can spot the advertising in this game.

Pages: first 12 next last