CONSISTENCY OF MY GAME
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I've gone through shitloads of chipsets since I've began my project. I currently have settled with my Refmap/Rudra mixture. Although here and there I throw in a random chipset that I don't think looks TOO bad. What do you think of my consistency, and if it all works well enough to have a high visually pleasing project.
Let's start with the Enviornment of
and surrounding the kingdom of Sirdeka.
The Forest

Sirdeka Forest consists of two halves. The first treasure latent and
filled with exploration and pending small battles. The other Half, the
path leading out into the Arcian Region of Alterra. Filled with monsters
and the common path-halter's of a hero's journey. I use the Rudra Forest
chipset.
The City

The Kingdom of Sirdeka is a bustling city of old age. The Kingdom
derives it's name from being built in a circular structure to help
in it's defense. The kingdom is renown for it's military prowess.
And focuses mostly on that aspect. I also used a Rudra Chipset
to map this.
Sirdeka Interiors


A basis which has caused mixed views in several people's opinions.
The following are two shops I've currently mapped for Sirdeka. Originally,
using Refmap chips for the interiors. I felt as if they weren't realistic
enough for the indoor feel I wanted Sirdeka to display. And though not
specifically meant for a Theo chip. I don't think they stand out too
bad. Lemme know what you think I should do with this. I've halted
further development of the interiors until this has been settled.
The Castle

Created before my use of Rudra Chips, stands Sirdeka Castle. The symbol
of Sirdeka's military might. However nicely crafted, I wonder if the
castle molds well enough with the Rudra counterpart of the town?
Your views are very much appreciated. Thanks in advance,
~Sion
Let's start with the Enviornment of
and surrounding the kingdom of Sirdeka.
The Forest

Sirdeka Forest consists of two halves. The first treasure latent and
filled with exploration and pending small battles. The other Half, the
path leading out into the Arcian Region of Alterra. Filled with monsters
and the common path-halter's of a hero's journey. I use the Rudra Forest
chipset.
The City

The Kingdom of Sirdeka is a bustling city of old age. The Kingdom
derives it's name from being built in a circular structure to help
in it's defense. The kingdom is renown for it's military prowess.
And focuses mostly on that aspect. I also used a Rudra Chipset
to map this.
Sirdeka Interiors


A basis which has caused mixed views in several people's opinions.
The following are two shops I've currently mapped for Sirdeka. Originally,
using Refmap chips for the interiors. I felt as if they weren't realistic
enough for the indoor feel I wanted Sirdeka to display. And though not
specifically meant for a Theo chip. I don't think they stand out too
bad. Lemme know what you think I should do with this. I've halted
further development of the interiors until this has been settled.
The Castle

Created before my use of Rudra Chips, stands Sirdeka Castle. The symbol
of Sirdeka's military might. However nicely crafted, I wonder if the
castle molds well enough with the Rudra counterpart of the town?
Your views are very much appreciated. Thanks in advance,
~Sion
Dude.
It's an RM* game, just use what you have and MAKE SOMETHING instead of changing stuff every five minutes.
(it looks fine)
It's an RM* game, just use what you have and MAKE SOMETHING instead of changing stuff every five minutes.
(it looks fine)
Yea, I would say not to worry about it. I think a lot of people get hung up on there graphics and don't end up finishing. It looks fine, just go with what you got.
author=Craze link=topic=1080.msg15477#msg15477 date=1210279863
Dude.
It's an RM* game, just use what you have and MAKE SOMETHING instead of changing stuff every five minutes.
(it looks fine)
Quoted!
Yeah as long as your game and map design are solid you really shouldn't split hairs. It doesn't matter if your rips "clash" or not because in the end you're still making a game with a mish-mash of resources, many of which are ripped.
Hey Sion, I think that your maps go perfectly fine together! (They also look pretty damn good)
I too am using a mixture, and was about to write a similiar thread. I am using REFMAP and some Theo/SD3, which I see you used some too, plus Rudra. It looks great man, really, don't worry about that, I think the REFMAP style characters work well with theo and rudra, I don't see why some people don't think so.
Also, may I ask when you plan on releasing the game, or a demo? Oh, and how did you take that super pic of the castle? :)
I too am using a mixture, and was about to write a similiar thread. I am using REFMAP and some Theo/SD3, which I see you used some too, plus Rudra. It looks great man, really, don't worry about that, I think the REFMAP style characters work well with theo and rudra, I don't see why some people don't think so.
Also, may I ask when you plan on releasing the game, or a demo? Oh, and how did you take that super pic of the castle? :)
@SE:Right now, I'm trying my best to develop and code my CBS and CMS.
Once all of that is done, and I finish eventing the story sequences
I will start up my Second Official Progress Thread for the game.
Until then, I've no release dates. I've been revamping and escalating
every aspect of my game for close to three years now. I'm a little
too passionate about my work...
Also, I took the screens by taking several pictures in
test play and stringing them together.
@Craze: I will upload it to the site's database tonight.
Thanks guys, I really appreciate your words.
~Sion
Once all of that is done, and I finish eventing the story sequences
I will start up my Second Official Progress Thread for the game.
Until then, I've no release dates. I've been revamping and escalating
every aspect of my game for close to three years now. I'm a little
too passionate about my work...
Also, I took the screens by taking several pictures in
test play and stringing them together.
@Craze: I will upload it to the site's database tonight.
Thanks guys, I really appreciate your words.
~Sion
Wow, three years?! I can't imagine working on one game that long, you must be dedicated.
But seriously, your mapping skills are freakin awesome, and for someone to work so hard on their game, i'm sure it must be amazing. Don't give up on your game, cause I think it could be one of the best indie games.
But seriously, your mapping skills are freakin awesome, and for someone to work so hard on their game, i'm sure it must be amazing. Don't give up on your game, cause I think it could be one of the best indie games.
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