STATE IN RESPONSE TO STATE?
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Well, obviously I'm a noobie here with no experience with screwing around with software, so I need some help. Specifically, in VX Ace, I'd like to create a "rage" state that an actor will enter whenever another actor dies, being inflicted with the "death" state. I can't put a common event as part of the effect of a state, but even if I did, it would probably be set off whenever an enemy dies as well. I may also try a more advanced "rage" state for when multiple actors die simultaneously. I can't script for my life, so I'm worried that I'll murder the program due to epic failure. Any help is appreciated, and sorry for the excessively long read. :P
The best way to do this would be to have a Battle Event check every turn if any member is dead, and apply the Rage state to the character whom is supposed to receive it.
Also, set it within a conditional branch to make sure the party members are in the battle, otherwise it'll apply the state even if the character isn't fighting.
Thanks for the help. Also, I figured out the battle event with the conditional branch requiring a certain character to be dead, but only that character. I would like to get it to work for whenever any character dies (other than the one enraged) without making a mess with the same conditional branch over and over only changing the required dead person, cause I'm gonna end up having like at least 20 characters in the game (already took care of the party restrictions).
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