USING COMPLETE PICTURES AS AREA MAP TILES
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This may be a repeatedly asked question, but "is it possible to use complete pictures as area map, instead of premade tiles"? Either using them as a backgroud and deciding which places are walkable or spliting them into 32x32 tiles and creating a game, where almost EVERY area map tile is unique.
And if is it possible, does a game created this way even work? Is there any issue with map composing of lets say 2000 unique tiles instead of... 50 variations?
And if is it possible, does a game created this way even work? Is there any issue with map composing of lets say 2000 unique tiles instead of... 50 variations?
(rm2k3)yes it is possible, I've always preferred this to just chipsets.
however, I think it works best as a mixture of both. Remember the movement is still tile based so you have to keep that in mind when drawing the panorama image.
I like to use a detailed drawn panarma for the "layer 1" background, grass, paths, building facades, then have a blank chipset that you use too overlay objects that the hero can walk behind. (Bonus too, you can utilize both layers of the chipset now with a transparent background, 2 different layers, because you dont need layer 1 for grass etc when you have the panorrma doing that work for you.)
Take your map size, multiple dimensions by 16, thats your pixel size. Create a map that size with a paint program, and you're golden. Didn't explain this the best, hopefully thats what you were asking though.
however, I think it works best as a mixture of both. Remember the movement is still tile based so you have to keep that in mind when drawing the panorama image.
I like to use a detailed drawn panarma for the "layer 1" background, grass, paths, building facades, then have a blank chipset that you use too overlay objects that the hero can walk behind. (Bonus too, you can utilize both layers of the chipset now with a transparent background, 2 different layers, because you dont need layer 1 for grass etc when you have the panorrma doing that work for you.)
Take your map size, multiple dimensions by 16, thats your pixel size. Create a map that size with a paint program, and you're golden. Didn't explain this the best, hopefully thats what you were asking though.
i believe a game which uses what you are looking to make is located here:
http://queenscourt.org/othergames.php
its called Dragon Saga IV: Running Water
If i remember correctly it uses drawn maps in replace of tilesets and its a rm2k3 game.
http://queenscourt.org/othergames.php
its called Dragon Saga IV: Running Water
If i remember correctly it uses drawn maps in replace of tilesets and its a rm2k3 game.
author=Large
Also, look at a game called The Way.
you know what, that was the game i was thinking about and not the dragon saga one. yea the way has those kinds of tile sets.
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