DUNGEONS AND DRAG-QUEENS CALL OUT!
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I'm looking for a maximum of FIVE people (preferrably less, but I won't fight it) to play Dungeons and Drag-Queens.
What's DDQ? This is DDQ.
It's a game I came up with while stuck in an airport for several hours. Apparently, the roll-to-dodge rules are almost exactly like my made up rules (like, almost exactly), so I'm just going to adopt them. You can see the RtD rules here.
What you need to do to sign up, is come up with:
Name:
Sex:
Race: (standard fantasy races)
Weapon Preference:
***DO NOT GET ATTACHED TO THESE CHARACTERS***
***DDQ IS VERY UNFORGIVING! YOU WILL DIE!!***
We will be using the rmn PM system to have one-on-one sessions.
How it Works:
1. The "Drag-Master" has a turn setting up the situation.
2. The Player decides what to do.
3. The Drag-Master decides the outcome of your choice. And sets up the next situation.
4. The Player decides what to do, and so on.
It plays like a text-based adventure game. Where you have the option of looking around/at objects to get a better understanding of the situation. Talking to NPCs, obtaining information or verbal escapes from situations.
Each player has an inventory. The items gained will be listed in an Article that you and anyone else can read. I will try to keep the article up-to-date so you can go back to check on things if you need to.
Also, if you gain a party-member, they will be treated as a collectible inventory item.
Each character must achieve 10 Experience Points to level up. At each level, you are allowed to gain one new skill. Skills will be listed beneath inventory; I will also yay or nay these. Each skill will have a cool-down. Cool-down will take player turns to become available again.
(Example: Spell:Fire cool-down of 2. ||
DM-Situation
Player-Choice
DM-Situation
Player-Choice
Fire available!)
Any further questions will be addressed here. Setting will be addressed to each player (each player will be in the same country but separated).
1. Cave_Dog (read his adventure HERE.) DEAD!
2. Gourd_Clae (read his adventure HERE.)
3. Zeuzio (read his adventure HERE.)
4. ldida1 (read his adventure HERE.)
Sign ups are post-poned until someone dies.
What's DDQ? This is DDQ.
It's a game I came up with while stuck in an airport for several hours. Apparently, the roll-to-dodge rules are almost exactly like my made up rules (like, almost exactly), so I'm just going to adopt them. You can see the RtD rules here.
What you need to do to sign up, is come up with:
Name:
Sex:
Race: (standard fantasy races)
Weapon Preference:
***DO NOT GET ATTACHED TO THESE CHARACTERS***
***DDQ IS VERY UNFORGIVING! YOU WILL DIE!!***
We will be using the rmn PM system to have one-on-one sessions.
How it Works:
1. The "Drag-Master" has a turn setting up the situation.
2. The Player decides what to do.
3. The Drag-Master decides the outcome of your choice. And sets up the next situation.
4. The Player decides what to do, and so on.
It plays like a text-based adventure game. Where you have the option of looking around/at objects to get a better understanding of the situation. Talking to NPCs, obtaining information or verbal escapes from situations.
Each player has an inventory. The items gained will be listed in an Article that you and anyone else can read. I will try to keep the article up-to-date so you can go back to check on things if you need to.
Also, if you gain a party-member, they will be treated as a collectible inventory item.
Each character must achieve 10 Experience Points to level up. At each level, you are allowed to gain one new skill. Skills will be listed beneath inventory; I will also yay or nay these. Each skill will have a cool-down. Cool-down will take player turns to become available again.
(Example: Spell:Fire cool-down of 2. ||
DM-Situation
Player-Choice
DM-Situation
Player-Choice
Fire available!)
Any further questions will be addressed here. Setting will be addressed to each player (each player will be in the same country but separated).
1. Cave_Dog (read his adventure HERE.) DEAD!
2. Gourd_Clae (read his adventure HERE.)
3. Zeuzio (read his adventure HERE.)
4. ldida1 (read his adventure HERE.)
Sign ups are post-poned until someone dies.
NAME: Ashley Elliot
SEX: Male
Preferred weapon: He likes to carry karambits or "indie daggers."
SEX: Male
Preferred weapon: He likes to carry karambits or "indie daggers."
Name: Gazpar Wiles
Sex: Male
Preferred Weapons: Poles|Spears
Race: Child Demon
From what I've gathered, this'll be fun!
Sex: Male
Preferred Weapons: Poles|Spears
Race: Child Demon
From what I've gathered, this'll be fun!
Yeah, I am having a difficult time keeping all three articles up to date (they are currently not, as I only have my phone)
Plus each character has their own play style, which I have to bend to. I wrongly judged Cavedog's playstyle and put him in the hardest situation of DDQ history.
Plus each character has their own play style, which I have to bend to. I wrongly judged Cavedog's playstyle and put him in the hardest situation of DDQ history.
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