[REQUEST] IM LOOKING FOR A SCRIPT. (RMVX ACE)
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Would anyone be able to make a script that I need? Basically I want to be able to add an extra stat (might) to weapons (via the notebox in the weapon database), and use that stat in attack algorithms. I don't need the stat to show up anywhere else or do anything else, as long as it can be used in the skill damage algorithms.
Thanks,
-ldida1
Thanks,
-ldida1
Do you use the "Luck" stat for anything? If not, you can simply rename that as "Might" and introduce it as an additional stat and in algorithms.
Please disclose a bit more about how you want the Might stat to work. Since you mentioned it was added via weapons only, it must work in a special way.
Tip: you can use ex- and sp-parameters in damage formulae. For example, you can tweak the Guard Effect Rate or Floor Damage Rate to work as % modifiers in an actual formula
Example formula:
This calculates the standard formula for attack, but if an equipment modifies Floor Damage Rate (FDR) to 110%, the attack will deal 10% increased damage.
Please disclose a bit more about how you want the Might stat to work. Since you mentioned it was added via weapons only, it must work in a special way.
Tip: you can use ex- and sp-parameters in damage formulae. For example, you can tweak the Guard Effect Rate or Floor Damage Rate to work as % modifiers in an actual formula
Example formula:
(4* a.atk - 2 * b.def) * a.fdr
This calculates the standard formula for attack, but if an equipment modifies Floor Damage Rate (FDR) to 110%, the attack will deal 10% increased damage.
author=Hesufo
Do you use the "Luck" stat for anything? If not, you can simply rename that as "Might" and introduce it as an additional stat and in algorithms.
Please disclose a bit more about how you want the Might stat to work. Since you mentioned it was added via weapons only, it must work in a special way.
Tip: you can use ex- and sp-parameters in damage formulae. For example, you can tweak the Guard Effect Rate or Floor Damage Rate to work as % modifiers in an actual formula
Example formula:(4* a.atk - 2 * b.def) * a.fdr
This calculates the standard formula for attack, but if an equipment modifies Floor Damage Rate (FDR) to 110%, the attack will deal 10% increased damage.
That... Could work perfectly. Since thats basically how i wanted MT to work. (100 might = normal damage, 200 MT = double damage ect.)
Thank you so much for your help.
Just remember to avoid using your sp-parameter of choice in other situations in order to prevent unwanted effects (e.g. don't use conventional damage tiles if you're going to use Floor Damage Rate for the "Might" stat).
Glad I could help!
Glad I could help!
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