[REQUEST] TINY CHARACTERS
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After seeing this done in VX, I was wondering how I'd go about making a character be "very" tiny on a world map in Ace. Is there like a script for it, or could I set it up through events or something?
Having the character be well..half the size of a tall mountain is kind of odd, so any info on this would be nice, thanks~ :)
Having the character be well..half the size of a tall mountain is kind of odd, so any info on this would be nice, thanks~ :)
I belive i have a script somewhere. Its for VX, but it should work with ace. Maybe with some editing. Ill have a look at it.
Here ya go:
Tiny Overworld Sprites ACE. A small edit of Tiny Overworld Sprites VX by ccoa
Add *WORLD* to the title of maps you want to have mini sprites.
I changed one line! (Note: Doesnt resize caterpiller party members. I might try to fix that.
Tiny Overworld Sprites ACE. A small edit of Tiny Overworld Sprites VX by ccoa
Add *WORLD* to the title of maps you want to have mini sprites.
I changed one line! (Note: Doesnt resize caterpiller party members. I might try to fix that.
# ***************************************************************************** # * Tiny Overworld Sprites VX # * by Ccoa # ***************************************************************************** # change this to any number less than one to change the size of the world map # sprites ZOOM = 0.3 WORLD_IND = '*WORLD*' class Game_Map attr_reader :name attr_reader :isworldmap alias ccoa_setup setup #-------------------------------------------------------------------------- # * Setup # map_id : map ID #-------------------------------------------------------------------------- def setup(map_id) ccoa_setup(map_id) @name = load_data("Data/MapInfos.rvdata2")[@map_id].name if @name.include?(WORLD_IND) @isworldmap = true @name.sub!(WORLD_IND, '') else @isworldmap = false end end end class Sprite_Character < Sprite_Base alias ccoa_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update ccoa_update if @character.is_a?(Game_Player) and $game_map.isworldmap self.zoom_x = ZOOM self.zoom_y = ZOOM else self.zoom_x = 1.0 self.zoom_y = 1.0 end end end
Woo! Added follower zoom aswell!
Also, added my name to the script.
Also, added my name to the script.
# ***************************************************************************** # * Tiny Overworld Sprites ACE v1.0 # * by ldida1 # * *Based on Tiny Over World Sprites VX by ccoa* # * Credit ccoa, he/she made the original script. # ***************************************************************************** # Miniturizes Sprites of both the player and the players followers when on the # world map # change this to any number less than one to change the size of the world map # sprites ZOOM = 0.3 WORLD_IND = '*WORLD*' class Game_Map attr_reader :name attr_reader :isworldmap alias tinysprites_setup setup #-------------------------------------------------------------------------- # * Setup # map_id : map ID #-------------------------------------------------------------------------- def setup(map_id) tinysprites_setup(map_id) @name = load_data("Data/MapInfos.rvdata2")[@map_id].name if @name.include?(WORLD_IND) @isworldmap = true @name.sub!(WORLD_IND, '') else @isworldmap = false end end end class Sprite_Character < Sprite_Base alias tinysprites_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update tinysprites_update if $game_map.isworldmap if @character.is_a?(Game_Player) or @character.is_a?(Game_Follower) self.zoom_x = ZOOM self.zoom_y = ZOOM else self.zoom_x = 1.0 self.zoom_y = 1.0 end else self.zoom_x = 1.0 self.zoom_y = 1.0 end end end
How do I not have characters being in world map mode when they're not suppose too. Need a good basic zoom lol. I'll play with it for awhile and get your response.
author=benosIt seems to work fine for me, do you only have the world map have *WORLD* by it? :o
How do I not have characters being in world map mode when they're not suppose too. Need a good basic zoom lol. I'll play with it for awhile and get your response.
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