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CHANGING A CHARACTERS GRAPHIC DURING LONG EVENT

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I have a long auto run event where during it one of the characters gets turned to stone.

How do I do this?

For RPG Maker VX Ace.
author=Yomirizer
I have a long auto run event where during it one of the characters gets turned to stone.

How do I do this?

For RPG Maker VX Ace.



Hmmm, define movement route, then select the event name that you wish to change then select change graphic and then choose the stoned character graphic that you want to use.
I tried that. But it selects every character in a 3x3 square around him. Like when selecting a charsheet for one of the actors.
author=Yomirizer
I tried that. But it selects every character in a 3x3 square around him. Like when selecting a charsheet for one of the actors.


You should name the graphic for that character as "$graphicname" try to put $ before the filename which uses single character sprite.
I don't understand. What name do I change?
For example. The name of your sprite is Yomi. If your sprite is a single sprite, you should put a $ before the name of the sprite, like this: $Yomi. But if you have more than one character for your spritesheet, no need to put $
I just decided to transfer the player to a copy of the map with the npcs graphic changed.

Another question on events. How do I get an event to trigger everytime I go to the area?

For instance.

I have an object that teleports the player. It shows an animation when the player teleports, and when the player arrives on the new map. So far I can only get the animation to show once when the player arrives on the new map, but not if the player leaves then teleports back.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
When you leave the map, turn off the switch that indicates that the event is done.
I figured it out. I have the event end, after it activates. then when i teleport out of the map, and return to the map it triggers again showing the animation.
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