QUESTION ABOUT RELEASING MY GAME IN EPISODES

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OK so I finally think I'm ready to put a game up but I want to make it pretty lengthy. I heard the best way to do this is to release it in separate episodes instead of one massive thing but my question is is there any way to have the player's data carry over from one episode to another or make it to where the player has to play a previous episode before playing the next one. I'm using RM2K3 for this btw
You don't have to divide your game into standalone episodes. I would actually advise you not to do so.
You should rather release demos that cover everything you've done so far. For instance, say your first release includes the first 10% of your game. The second release should include these 10% + the next 10%.

Unless you alter previously released content in later releases, players will usually be able to copy/paste their save files from demo no.1 to demo no.2 and continue the game from where demo no.1 ended.

But if you still want to release separate episodes, I wrote a tutorial about a feature similar to the data carrying you're talking about, if it can help you: http://rpgmaker.net/tutorials/644/
Puddor
if squallbutts was a misao category i'd win every damn year
5702
http://rpgmaker.net/articles/469/

here is my thoughts on the matter

as for 2K3 and transferring save files, I'm not sure. I think your data would have to be the same across every episode, so it would take a lot of planning.

It's not necessarily better to release in episodes, but I personally wouldn't recommend doing it Avee's way. Every release tends to lower your motivation a little bit ;[
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=Avee
You don't have to divide your game into standalone episodes. I would actually advise you not to do so.
You should rather release demos that cover everything you've done so far. For instance, say your first release includes the first 10% of your game. The second release should include these 10% + the next 10%.

Unless you alter previously released content in later releases, players will usually be able to copy/paste their save files from demo no.1 to demo no.2 and continue the game from where demo no.1 ended.

But if you still want to release separate episodes, I wrote a tutorial about a feature similar to the data carrying you're talking about, if it can help you: http://rpgmaker.net/tutorials/644/
I second this. It's unlikely you'll get everything right the first time, so unless the game is already done I would advise against splitting it into multiple versions. Just keep everything in one project and release what portions of it you feel comfortable with.
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