A MUSIC SIMULATION GAME? GOOD IDEA, OR BAD?

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Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
I wanted to talk about this, before even setting up a group project for it.

I wanted to do something along the lines of an ONLINE Music Simulator, in RPG Maker XP.

One that has instruments on the 'field' and you go and pick one to play, then when you do, you're locked into it, so every button plays a sound, and that if you hit CTRL+Shift, you can quickly change the sound and instrument version of that instrument.

I thought it'd be interesting to do, and others could log in to listen to them play their music.

Then implementing a function, say on mouse, that uses the scroller to "Echo" sounds.

How exactly would you feel about a game like that on here? Would you play it, or pass it up?

One other thing would be custom pixeling, so when you play the instruments, it's pixeled to move with the instrument, when they play it.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Like a rhythm game, pressing buttons in time with the music? There are pretty severe technical issues in RMXP that limit that. The biggest issue being that the game software sometimes lags below the normal framerate even on i7 processors with no scripts except lag-reduction scripts, and the second biggest issue being that sound effects and music continue while the game is minimized or in the background. The second problem is probably solvable with pro scripting, but the first one almost certainly isn't.

If you can solve the technical hurdles, I'm still not sure what you would really be doing that other rhythm games aren't already doing exactly the same? It doesn't sound like you really even described any gameplay yet, other than the controls.
yeah uh why would you even use RMXP for this? unless you were making some music rpg battle system. this just reminds me of like Pong XP, no one is really going to marvel at this.
I did something kinda like this (but not as ambitious) here (well, Narcodis helped me by eventing a superior controlling method than my original version, but yeah).

I have an idea for another music-based game in my head which I'd love to get around to making, and I love music stuff in games in general so I say it could be cool I guess?

I'd probably give a game like that a whirl, how's the online part factoring into all of this though?
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
Well the thing would be each sound effect being a different NOTE of that instrument, and if we can fix the lagging bit with it, then you basically would have an online band, more or less, if it could be done.

Basically there wouldn't be no game play other than you and the people online, creating music.

May that be midi music, or actual instrumental notes.

It has nothing to do with music playing and you press buttons in time with it. It's based on the players actually creating the music up.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
That's not... a game

that's just a really really shitty composition program
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
Exactly what makes a game to you, then?

If they can go on, and play it, it's a game. Really, there isn't a solid definition, and I'd enjoy it if you didn't try to push anything like that at me.

No offense, but a game is a wild variety of things, and exactly what makes it shitty? The fact that it'd be on RPG MAKER? The idea, if done right, would still sound like music, if they play it right.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well if you can compare it to commercial, or even freeware, midi composition software and it has just as good of an interface and just as many options, then bravo I guess. But I'm expecting it to be comparatively shitty. The way this forum input box is a shitty word processor compared to microsoft word.

But a game has goals. You can play with a toy truck but it's not a game, it's a toy.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
But you can play games with that toy.
Craze
why would i heal when i could equip a morningstar
15170
one time i was talking with tardis about a dubstep battle game; you'd have your four sound effects on the face buttons as "party members" and elements; different sounds would fall under different fire/water/storm/earth categories and attack types. in battle, you'd have timed, fast-paced turns to input your four commands in a three-sound chain before your opponent did the same.

you were aiming for two things: one, to drop the opponent's HP to 0 through ELEMENTAL MASTERY, and two, to please the audience. repeating the same attack over and over would make you seem boring and the crowd would boo you off the stage, and you'd lose fans if you took too long to input commands, or if you didn't mix up your beats - but you could also steal the spotlight from your foe, even if they were doing it well, by doing it better. if they're ice-element and you have a strong-but-currently-ineffective ice move equipped that matches the beat they just set but has a higher "power rating" you'd one-up that bastard and please the audience. so, while the goal is: kill bitches with magical sfx, you'd earn more money and stave off a secondary death scenario by providing an actual entertaining track as you fought

you are both working with and against your foe, -woah-

</hijacking boring existential wah-wah thread>
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
author=LockeZ
That's not... a game

that's just a really really shitty composition program


What about having fighting in, like normal, to level up. The higher the level, the more instruments you can use.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Huh, if you're thinking of making a whole game instead of just a composition program, then that's cool. I've played RPGs and adventure games that involved playing music in them somehow, like Legend of Mana or Ocarina of Time.

I think if you're going to make a game about music, though, the primary gameplay should involve music. It would feel more "right" to me, at least. That doesn't mean it has to be a rhythm game; it could be some kind of puzzle game where you match tones, or complete sequences of notes, or harmonize with other players, or something. Or some kind of rhythm combat rpg? I've played RPGs where attacks were performed by Elite Beat Agents style clicking, or by DDR style directional key tapping, but were otherwise normalish RPGs. You could do something similar with, say, Ocarina of Time style instrument playing.

And then there's Chrono Cross, where each element corresponds to a note, and if you make a certain sequence in the final battle you get a secret ending. This could be expanded into a primary gameplay mechanic, where sequences of notes have all kinds of effects and are used in every battle. Maybe you have to harmonize with the enemies? Different characters could use different instruments, maybe? So you would be trying to create musical compositions, but also having to make sure you use skills that actually win the battle and let you survive.

Just random ideas. I like music gameplay, but honestly know very little about music, so a lot of my ideas are pretty abstracted from the music and I would have no idea how to actually implement them to create something musically enjoyable.
This is probably not related in any way to what you are thinking about, but I thought I would share a musical beat game (it's a platformer) in here. Maybe it could provide you with some inspiration:

Inside My Radio

It was made in a recent 48-hour Ludum Dare event, and I found that it utilized rhythm in a pretty original way.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
Well I don't mean a full out game. More like it, in itself, is a mini game.
Imagine Nazi Zombies, and now imagine doing more stuff, other than killing zombies, in order to better kill zombies in the future. Now replace zombies, with playing custom music?

Now, in this game, if we add in mini-games in this type of game, I'd want to have fighting, just to give people not playing music, a thing to do, and thus earn them more stuff to help them better play that music.

No 'Play to the music' game play. No, hit the right note' game play, though I might add that part in, maybe, to release more monsters you can fight. Basically imagine a lobby, where all the players wait, and fight other people, and monsters, to earn them better Instruments, and possible rankings. It might be a unique spin on my entire, original idea.
Craze
why would i heal when i could equip a morningstar
15170
a unique spin on your entire original idea, which is:

-you get to play with a shitty, fake midi keyboard because... because i guess some people like mario paint? which would still be better.
-you have to fight things to earn more instruments; you have to play the "mini-game" to unlock aspects of the shitty, reductive "entire, original idea" of an interactive keyboard
-your idea is terrible and you are throwing shit on it in desperate hopes for attention to save this topic

fun fact:
http://en.wikipedia.org/wiki/SimTunes

This whole post is pretty aggressive! That's because, like I said above, all you're doing is taking an idea that seems precious to you and throwing on shit to try to make it better. That is not good game design; have you ever played a game that seemed like it was better for having all kinds of extraneous crap to do/wade through/endure? Nuh-uh.

There are definitely ways to make a fun interactive keyboard game that is actually a "unique spin on an entire, original idea." Making a shit version of SimTunes/Mario Paint in an RM* with completely discordant battles is not that.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
I'll reply to the rest of your post in a moment, but when I said original, I didn't mean "ORIGINAL" in the sense that no one thought of it first. I mean original, in terms of 'my first posting' on this topic. Just wanted to clear that up.
I agree with Lockez and Craze on this. I can't really see the point, when there's better software out there for this idea. From the title, I thought you were asking for other's opinions but really it seems like you have already decided to go ahead.

A music simulation game? Good idea, or bad?

Bad.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
Nah, from from going ahead with it. I am getting the opinions, as it's helping me decide on how to go about doing it.
Caz
LET'SBIAN DO THIS.
6813
Using music as a main gameplay concept is tricky, particularly if the song played needs to be 'pleasurable' to hear because.. who's gonna be the judge of that? There's not exactly some music recognition algorithm you can input to tell your game what's a nice song and what's just an awful cacophony of irrelevant sounds. If there was a way to tell that, it would likely be very, very restricting to the player. The other option is to have humans (players, I'm guessing) be the judge of what sounds good, and that's generally open to a lot of grief from idiots. But I like the idea of a game where music-playing has a key role, much like using your ocarina to help you through a level/area.

Online games I can think of where music has played a part are:
Endless Online - god, I don't know why I even played this game. But you could get a guitar and play individual notes on it and everyone could hear it. This was also open to a hell of a lot of trolling and people playing, like I said, cacophonies.
Mabinogi - this was slightly better, but the rest of its gameplay made me want to stab myself. You got several different instruments and composition scrolls you could write your songs down onto. The composition program they used was tricky to say the least, and a lot of people who mastered the system would make scrolls of popular songs and sell them for ingame money. The system was buggy and annoying, but it was nice to sit around in a town and listen to people playing the Lon Lon Ranch tune or FF6's battle theme.. sometimes.

This probably isn't very helpful.. I hope you find what you're looking for though, and good luck with this. I'd actually quite like to see a game that does something a little more original with music.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
I always wanted to just make it where every key on the keyboard, once in the Instrumental mode, plays a note, and can upgrade to different instruments quickly, for different notes. I just want to add something in, though, so as to not make it boring while they wait for the instruments to free up. Some type of relevant game play.

A story that tells why they are there with the music...something.
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