RM2K3 VARIABLE REFERENCING OBJECTS BEYOND THE DEFINED ARRAY SIZE
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I am planning on making a game with several custom systems (mainly a custom battle system). I have heard that it is possible using variables as pointers to reference other variables beyond the array size and that memory is allocated for those referenced variables. Is this true? If it is true, then is it also true for referencing other objects beyond the array size like characters?
This is true for variables, which I and probably others can attest due to lot of use, as well as confirmed by cherry at this link (if you can read german that is).
Doesn't seem to apply to more complicated objects though, as they'd be more complicated to "just create" at runtime (hence why referencing an non existing event returns a segfault like behaviour)
with almost 10 million variables at your potential disposal, You should easily be able to get around on variables only with some clever coding though.
Doesn't seem to apply to more complicated objects though, as they'd be more complicated to "just create" at runtime (hence why referencing an non existing event returns a segfault like behaviour)
with almost 10 million variables at your potential disposal, You should easily be able to get around on variables only with some clever coding though.
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