CONTINUE BGM AFTER BATTLE XP

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Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Is there a script out there that continues the bgm after battle, rather than restarting it, for XP? All scripts I've seen are for VX.
I know this one can do it, and you can set loop points for your music too. But I have to warn you about that script. I've had no end of problems with it. Will probably end up taking it out of my game because of the bugs I've been having to deal with.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
author=flowerthief
I know this one can do it, and you can set loop points for your music too. But I have to warn you about that script. I've had no end of problems with it. Will probably end up taking it out of my game because of the bugs I've been having to deal with.
Thanks, I'll try it out :) What kind of bugs have you been having? I'm pretty angry with the way music is done in XP, but this looks promising, so I'm willing to take some risks.
Read that thread and you'll learn about them. There's two I ran into that are easily fixed since the error message tells you what the problem is and what line in the code is causing it, but the one I can't solve is seemingly random game crashes that don't give an error message and which can't be reproduced at will. The original author of the script has stopped supporting it, which is unfortunate since this would be the perfect script for all our audio needs if only it were stable.
Pages: 1