SILVER SUNFLOWER'S EVOLVER SYSTEM
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RMXP Silver Sunflowers' EVOLVER System.
Well, I would like to do this for the SILVER SUNFLOWERS, and that's called the "EVOLVER System". This system integrates the default leveling up system with skill points but called Evolver Points.
But this isn't your typical MMO-styled leveling system either where you merely distribute points.
Okay, each time you win in a tactical battle, the experience points you receive will be multiplied by 100 thus letting you gain Evolver Points. For example:
RTP Ghost:
Experience Points: 16
Evolver Points: 16 * 100 = 1600
Evolver Points lets you "evolve" your character according to your liking. However, Evolver Points are "global", which means you can use these EPs to "develop" or "improve" skills in your character's Evolver Map.
Now, when you level up, usually in default leveling up system, your stats raise according to the curve set in the database. But in the Silver Sunflowers, your stats curves are just flat, this is where you alter your character according to your liking!
However, some characters have certain preconditions to meet. For example:
Angelo:
Max AP +200 Lv 10`
TOTAL Max AP: 2250``
NEXT: Max AP +400
REQUIRES: Fiery Ray Lv5, 5000EP & Character Level 5
` = it means that his Max AP stat was increased 10 times
`` = Angelo's initial AP was 250, then add Max AP +200 (Lv10)
(( more of these will be posted later ))
Well, I would like to do this for the SILVER SUNFLOWERS, and that's called the "EVOLVER System". This system integrates the default leveling up system with skill points but called Evolver Points.
But this isn't your typical MMO-styled leveling system either where you merely distribute points.
Okay, each time you win in a tactical battle, the experience points you receive will be multiplied by 100 thus letting you gain Evolver Points. For example:
RTP Ghost:
Experience Points: 16
Evolver Points: 16 * 100 = 1600
Evolver Points lets you "evolve" your character according to your liking. However, Evolver Points are "global", which means you can use these EPs to "develop" or "improve" skills in your character's Evolver Map.
Now, when you level up, usually in default leveling up system, your stats raise according to the curve set in the database. But in the Silver Sunflowers, your stats curves are just flat, this is where you alter your character according to your liking!
However, some characters have certain preconditions to meet. For example:
Angelo:
Max AP +200 Lv 10`
TOTAL Max AP: 2250``
NEXT: Max AP +400
REQUIRES: Fiery Ray Lv5, 5000EP & Character Level 5
` = it means that his Max AP stat was increased 10 times
`` = Angelo's initial AP was 250, then add Max AP +200 (Lv10)
(( more of these will be posted later ))
It's an RMXP game, Ninjo and Verridian.
It's basically a skill map with assorted icons anywhere and this is where you can alter your character in terms of skills.
I'm even thinking of a STAT RESET...
EDIT:
This system may not be feasible or have it watered down due to RMXP's shitty limitations like you can't have thousand items, thousand skills and crap!
It's basically a skill map with assorted icons anywhere and this is where you can alter your character in terms of skills.
I'm even thinking of a STAT RESET...
EDIT:
This system may not be feasible or have it watered down due to RMXP's shitty limitations like you can't have thousand items, thousand skills and crap!
A little bit of scripting can fix those limitations quite simply. An easy way is to have experience set to a variable held within RGSS so that the point's can go to over a million. It's also good if you want to construct decimals.
author=Hatsuya Kanzaki link=topic=1117.msg16461#msg16461 date=1210760742
This system may not be feasible or have it watered down due to RMXP's shitty limitations like you can't have thousand items, thousand skills and crap!
Just use smaller numbers dude. The Mario RPG series is amazing because you only have 20 HP and inflict like 4 damage by the end of the game.
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