HOW DO I ADD ENEMIES, IN A BATTLE DURING A BATTLE (RMVX)
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Okay now here is what I am trying to do. You know in Dragon Quest games, how the enemies some times call for back up and bring in another enemy for you to fight, thats what I trying to figure out how to do. Any suggestions/tips?
In the troop editor, right click on an added enemy and press "Appear Halfway"
Then you use event commands to make it appear. (You would have to make an attack that turns a switch on, then in the troop event make the foe appear if that switch is on)
Then you use event commands to make it appear. (You would have to make an attack that turns a switch on, then in the troop event make the foe appear if that switch is on)
author=ldida1
In the troop editor, right click on an added enemy and press "Appear Halfway"
Then you use event commands to make it appear. (You would have to make an attack that turns a switch on, then in the troop event make the foe appear if that switch is on)
Pretend for a second (not that you really have to) That I have no clue what your talking about.... I understand the troop editor, but I have no clue how to use the switches.
Basically, you create a skill in the database whose only function is to turn on a switch (let's call it "summon help" or something.)
Now you assign that skill to the enemy who's going to call for backup (so it will use it during battle with whatever criteria you give it) and in the battle events for any enemy troop that contains that enemy, add a new page triggered by the switch that's turned on by the skill. On that page, make the hidden enemy appear.
Now you assign that skill to the enemy who's going to call for backup (so it will use it during battle with whatever criteria you give it) and in the battle events for any enemy troop that contains that enemy, add a new page triggered by the switch that's turned on by the skill. On that page, make the hidden enemy appear.
Oh hold the phone, this is VX. For some retarded reason you can't have skills that turn a switch on any more.
Have the skill call a common event that turns the switch on instead.
Have the skill call a common event that turns the switch on instead.
okay maybe I am asking this wrong.... is there a tutorial about switches, or someplace I can learn more about them.
author=wolvenheart13
okay maybe I am asking this wrong.... is there a tutorial about switches, or someplace I can learn more about them.
That should be in the help file, but let's see if I can get the basics down. Switches are a type of variable whose value can either be 1 or 0. Or, if you prefer, "ON" or "OFF". This type of variable is called a Boolean variable. Though, RPG Maker does make a distinction, as you would utilize the "Control Switches" command line for switches, not the "Control Variables" command line.
I'm already thinking that this is a bit technical!
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