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PUTTING A TEAM TOGETHER, TO CREATE A NEW ENGINE.

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EDIT : This project was cancelled, and a new non-maker project has now replaced it.
Interesting.

Do you plan on having any discussion with the potential users of this program to explain what features you will be adding and to take suggestions of features they would like to see? That might help get people involved, informed, and interested in actually switching over to a new engine. An engine by the people, for the people heh

I've been using 2k3 forever and always wanted to upgrade but I hate everything about VX/XP. I have plans to make RPGs and the engine I use is up in the air. This will obviously take a long time to complete but I have to finish my current project, which will probably take just as long.

I'll keep my eye on this.
What happened to Andrew Spinks?
He chose to stop working on Terraria, I am not privy to the exact reasoning behind it. From what I hear, he stopped to spend time with his family.

Tiy, Terrarias graphics artist has started his own project called starbound.
www.playstarbound.com

And I, am doing this project.
I'm curious as to why you wouldn't fly this under the Re-Logic flag.
I'm no longer affiliated with that company. I was a contractor on that project, and my contract has since ended with Re-Logic.

At this time I believe Re-Logic consists of only Andrew as Tiy now runs his own game company called Chucklefish.
author=Blue
I'm no longer affiliated with that company. I was a contractor on that project, and my contract has since ended with Re-Logic.

At this time I believe Re-Logic consists of only Andrew as Tiy now runs his own game company called Chucklefish.


Got it, much more sense is now made.
Blue! As a huge SMBX and Terraria fan, there's a name I recognize quite well! Really cool that you want to help out the amateur game making scene in this way. I can't really do anything to help out because I'm not a coder or anything, but I'll gladly spread the word and wish you the best of luck in this endeavour.
Thanks kindly UPRC. Its always been important to me to offer what i can to the community. And I feel a project like this would help a lot of people whose imaginations are not supported by thier coding skills.

Sometimes you have an urge to create and you just wish you had a tool to do the hard stuff for you.

Rm2k3 was a good step in the right direction, but user friendliness went away with VX and XP. sooo... lets try to bring it back in our own way.
Is there room in the market for another RPG maker engine?
With so many engines out there, its true, the market is quite cluttered. But if you look at all the engines, they are all small peices of a bigger program we wish we could have. And many offer you simplicity coupled with difficulty of requiring coding to get your game to do what you want.
Not to mention the fact that many of the platforms our there are by the same company who keeps creating new ways to offer the same system, yet with more limitations each time.

While this project may seem ambitious. I think its about time someone offered people a tool that gave them what they actually wanted in an RPG creation platform. Besides, with the trigger fuction system I am hoping to have, it opens up the engines use to make many kinds of games, not just RPGs.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
I just bought Terraria the other day. :D fun times.

I was dubious as to the legitimacy of this at first, Blue, but you seem on the level and I dig the goal you're shooting for.

Although I've mainly been a Ruby hound of late, my roots in programming are pretty firmly in C++ and I'm confident in my abilities there. I'm more comfortable as a follower than a leader, though; I would therefore like to register my interest in one of the sub-coder roles.
Have you considered this development strategy?

"I want to make THIS GAME" *build engine to accomplish that* *refine engine and editor later for release as a new engine*

It might help focus and motivate the project. (I guess you can liken this to the SMBX engine -- I want to make a MARIO GAME *build engine to accomplish that*. It just needed a little more refinement to become an easy to use general purpose platforming engine, imho)
I added a small blurb to the bottom of my post to answer that question.

It is a good point you make. However, Ive always believed there isn't always just one way to succeed in something and many paths may be taken to your ultimate goal. I feel the best route to a rpg creation software worth using, isnt to make it based on what you expect people to make with your tool, but instead to let their imagination be thier only limit.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Hey Blue, I didn't know we had folks from the mainstream indie game dev community around here. This sounds incredibly promising.

I'm actually working on my own 2k3 project, but if you are still looking for sub-coders down the road I will seek this out. Best of luck!
Will you be allowing developers sell their work with this engine commercially?

And if yes, will you be requiring them to pay a cut of whatever sales they make?
author=itrombe
Will you be allowing developers sell their work with this engine commercially?
And if yes, will you be requiring them to pay a cut of whatever sales they make?


Its a bit early to give a difinitive answer, but as of right now, the plan is...
Yes, commercialization will be allowed.
No cut will be required, just the original purchase of the program itself.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Blue
I feel the best route to a rpg creation software worth using, isnt to make it based on what you expect people to make with your tool, but instead to let their imagination be thier only limit.


Enterbrain clearly had the opposite thing in mind, as you can tell from a lot of their design choices. I like your approach better. However I wonder if the usability and simplicity of an indie tool can really compare to that of RPG Maker. And I wonder if there's any reason to use a better tool when user-created scripts for RPG Maker are so widely available.
if you're this serious about finding an alternative to rpg maker it's probably faster to just learn how to code.
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