RANDOM EVENT NOT WORKING PROPERLY
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Hello, I'm am trying to make a random event where when you go into a forest, there are random mushrooms placed about that you can pick. I don't want them always to spawn at all, or in the same place which is why I'm trying to make them a random event.
This is what I put:
@>Variable Operations: = Random (1..100)
@>Condition Branch: Variable > 90
@>Switch Operation = ON
@>
: Else
@>Break Loop
@>End Event Processing
@>
: Branch End
The issue is that when I place the event, it always spawns. I put 10 of them, and they all show up. Any ideas?
This is what I put:
@>Variable Operations: = Random (1..100)
@>Condition Branch: Variable > 90
@>Switch Operation = ON
@>
: Else
@>Break Loop
@>End Event Processing
@>
: Branch End
The issue is that when I place the event, it always spawns. I put 10 of them, and they all show up. Any ideas?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Before teleporting the player into the map, set a single variable to a random number between 1 and 100. We'll call this variable Mushes.
Now make a mushroom event on the map. Make the first page of all of the event have a mushroom as its graphic, and give it a condition like Variable: Mushes >= 40. Then make the second page have no graphic, and give it a condition like Variable: Mushes >= 70. Now this mushroom will only appear when the random number is between 40 and 69.
Now make a bunch more events like that, but make the conditions be different numbers for each one. Now you have a bunch of mushrooms that appear randomly!
Now make a mushroom event on the map. Make the first page of all of the event have a mushroom as its graphic, and give it a condition like Variable: Mushes >= 40. Then make the second page have no graphic, and give it a condition like Variable: Mushes >= 70. Now this mushroom will only appear when the random number is between 40 and 69.
Now make a bunch more events like that, but make the conditions be different numbers for each one. Now you have a bunch of mushrooms that appear randomly!
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