ANNOYING RUTS

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author=harmonic link=topic=1124.msg16704#msg16704 date=1210875616
Towns.

For some reason I just cannot pull myself to mapping out towns. I hate making NPCs. I try to make them as interesting as possible, but I usually end up making such huge towns that they're fillers.

Enemy Skills.

I love making player skills. I hate making enemy skills!

Blasphemy. I love making enemy skills; especially for certain important bosses.

A lot of people are held up by music though, even more surprising; people actually replied to this topic.


I am staggeringly brilliant and talented in every area and never ever have any hangups or ruts of any sort.

How's Wilfred the Hero going? ::)
Craze
why would i heal when i could equip a morningstar
15170
His harddrive blew up!
author=Nightblade link=topic=1124.msg16718#msg16718 date=1210881710
Blasphemy. I love making enemy skills; especially for certain important bosses.


Bosses are the only enemies I can program without getting annoyed or tired of repetitive coding.
author=Nightblade link=topic=1124.msg16718#msg16718 date=1210881710
How's Wilfred the Hero going? ::)

Don't be a dick here too or you'll just get Nightbladed again.
Erynden
Gamers don't die, they respawn.
1702
My lack of skill of spriting. I get ideas, but usually those ideas requires a lot of spriting and I have a hard time learning how from online guides. Plus, I'm lazy. More of the latter.
- Running out of ideas for skills, dungeons, story events, etc

- Having to go back and mess with custom menu stuff. I cannot stand having to copy, paste, and edit those gigantic blocks of code all to add in another character to the system(s)

- Mapping expansive areas. I start out fast then I gradually slow down to an agonizing, boring crawl.

They should just add a 'make my game for me' button. That'll solve everything, Hoho~
Think up a good idea for a custom system of some sort, and have your games story work it's way up to a good point to use it, only to find out you lack the skills to code it properly.
author=brandonabley link=topic=1124.msg16760#msg16760 date=1210895813
author=Nightblade link=topic=1124.msg16718#msg16718 date=1210881710
How's Wilfred the Hero going? ::)

Don't be a dick here too or you'll just get Nightbladed again.

It was a joke. Come now, I thought you were more perceptive than that.

FYI: my "nightbladed"ness wears off June 22nd.
author=Nightblade link=topic=1124.msg16781#msg16781 date=1210902106
It was a joke. Come now, I thought you were more perceptive than that.

I don't know it seemed very acid to me!

Anyway this is the fourth-worst day in my life (no kidding) so you can pretty much disregard 100% of what I say.
Beware the Ides of March May.

As for an annoying rut, how about getting far in a game, only to be pulled back by work, and by the time you're free, you forgot- or- worse, aren't satisfied with all the work you did on the game?
Towns.
Scenes.
Dungeons.

Basically anything. I always have great ideas, getting it done is the hard part.

Now, if I have to create anything nifty like a party change system or some cool effect usually I'm really pumped and will work on it nonstop.
author=Erave link=topic=1124.msg16801#msg16801 date=1210915341
Towns.
Scenes.
Dungeons.

Basically anything. I always have great ideas, getting it done is the hard part.

Now, if I have to create anything nifty like a party change system or some cool effect usually I'm really pumped and will work on it nonstop.

I have a lot of great ideas, problem is; most of them suck.
....if they suck, wouldn't that make them not-great ideas? ???
Ideas can sound great. They just often suck when it really matters!
harmonic
It's like toothpicks against a tank
4142
Gets harder as I get older. Since more and more my "free time" is defined as "time when I'm not making money." And making RPGs in rm2k3 is not making money.
I find the balance between practicing, working (yard work, house workd, actually $ work), school, and rpgmaker the problem. For instance, I usually take the whole school year off for rpgmaker. But now that's it summer I have a lot more time. Problem is, I should spend most of that free time practicing.

I think a main problem of mine, I know exactly what I want to do, but then realized I have to do a lot of work to get to the cool part (final product) and thus get annoyed and frustrated about how long it will take. It's a big hurdle just to START.
Well, time would be an issue for me, but instead, I just stopped sleeping most of the time. Works better.

First and foremost, if I've been mapping, and I have to stop to make a graphic,
or if I've been making resources and map, it just kills the momentum. Similarly, if I finish a big dungeon/scene, momentum plummets, ussually for a day or two. Motivation stays, but, it's just nyeh.

Second biggest problem- big areas. Open areas. Areas that connect to lots of other areas, big dungeons (less so). What's the opposite of claustrophobic? Because I'm that, in RPGs (kind of so IRL, too.....) Negative space is my friend. And when I have to design a huge mansion, I just die on the inside.

Finally, if I run out of ideas for puzzles, I just freeze in place for a while, which phails.
author=Euphorian link=topic=1124.msg16885#msg16885 date=1210984965
What's the opposite of claustrophobic?

Agoraphobic, the fear of wide open spaces. You must go to Montana or Saskatchewan to overcome this fear once and for all.
I find it annoying when you complete a demo or even complete your game and then when you go to either continue the game or start a new game you just find it hard to start back up. I had this happen to me when i completed the demo of my game. Does this happen to anyone else?
No. Actually when I release a demo and get feedback, I get pumped to fix any issues found and get more done.

I don't run out of energy until later. :(


(all of this is for the Demo because I'm going to pretend I never finished a game)
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