WALKING THROUGH WATER (RESOLVED)
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I'm attempting to make a map where you can walk through the water, but only after entering from set points. As it stands, I'm unsure how to do this. Anyone have any advice?
Looking at your sewers maps in your project, I suppose you could set your water tile's passability to "O" (circle) and set the ground tile at the water's edge's Directional Pass to disable passability towards where there is water on your map.
Then have teleports move the player from one watery area to another.
...I suck at explaining that with words so take a look at this screenshot:

Hope this helps.
Then have teleports move the player from one watery area to another.
...I suck at explaining that with words so take a look at this screenshot:

Hope this helps.
I was considering doing that, but I'll have to modify the chipset (which really isn't that big a deal) because the map is rather large and I would need 4 versions of each tile to cover all 4 directions, more if I want to have upper corner tiles covered. I was just wondering if there was an easier way to do that.
You could also duplicate the water tileset and ground tileset, have one passable and the other not passable, and toggle them with the Tile Substitution event command during the teleport event, right after the actual Teleport command.
I guess if there is no other way then I will try having two identical tilesets and just swap them out when the teleport even happens. I can make one have water you can't walk on but stone that you can't, and the other will be the opposite. Seems to be the easiest option.
Make the water a passable tile, and create a "border" tile around every part of the continent that blocks passage, except at the part you want the player to enter the water. I've done that, works fine.
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