I CAN'T FIND THE PERFECT CHIPSET FOR RM2K3

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So the kind of chipset I'm looking for is one that is either horrific, or trippy. See, I'm doing a horror sort of visual novel kind of thing with a friend with branching endings an such and the initial setting is supposed to be a dark room, that changes subtly as the game progresses. Now the character himself passes through the door in the room and is transported back to kind of a dream world, well back in time, it's a bit complicated to explain. The thing is I don't want the outside setting to be horror, but rather quite normal. Maybe some nice trees and buildings and flowers, but with a hint of LSD. Now I was looking through some resources and I found these: http://charas-project.net/resources_download.php?id=37520&file=resources%2FChipsets%2F46940_1255610289.png
http://charas-project.net/resources_download.php?id=37519&file=resources%2FChipsets%2F46940_1255610226.png

The indoors one is alright, but the outdoors one is too dark and desolate. Also If I were to change the outdoors, I'd have to worry about bitmixing. And another problem was that the poster said he edited it from other various chipsets, so I can't even give proper credit.

So anyone willing to help me out in my search for the perfect chipset?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I think you are going to need to be a lot more descriptive than "quite normal but with a hint of LSD." Type of location, technology level, color themes, type of shading, type of outlines, any other tilesets you're using that you need it to match?

If you have something really specific in mind you will almost certainly end up making edits to whatever tilesets you find, but I can still understand wanting to find something good to use as a bad.
Okay, thanks for letting me know I was being vague, I sometimes don't realize I'm not giving enough info.

So, basically, the technology should be present day, if not, slightly a few years earlier. Just normal modern day technology. The room area, is a constant area separate from the actual world you roam. The room, I want to be just a dark room with a window and a bed and a door. Standard room, just a little dark, with more grey colors.

Now the outside worlds. I want it to be a standard bright, area. What I meant by a hint of LSD was, add some effects in that make it seem like a dream. I think I'll actually edit this part myself. I was thinking water animated strange multicolored tiles as opposed to normal water. Anyways the outside area, includes standard suburban areas with a bright and diverse colors. With the addition of some urban areas as well with slightly more monochromatic colors. I also need good indoor areas that match with the other chipsets. This one being separate from the room. Everything indoors pretty standard.

Now, the theme I'm trying to go for is make the world outside the room seem more and more like a dream. I'm planning multiple scripted playthroughs, and each making the tileset more dream like. So the tilesets would start to have more vibrant colors, and random objects will have colors and patterns that don't quite make sense.

I hope this clears things up. If more is detail is needed, let me know.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Have you tried charas-project.net? I know they have some dark/horror type tilesets that sound like what you are looking for.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The ones he tried to link were from charas-project.

Modern day outdoor tilesets are surprisingly hard to find in RM2K3. Some victorian buildings are going to look okay, especially for houses and local shops, but everything around the buildings has totally changed in the last 150 years. You'll probably end up taking the buildings from one tileset and the streets, and sidewalks from another tileset, and the objects from a third one.

this seems usable, maybe. Like the tilesets you linked in the original post, to open the link you'll need to first open the charas-project.net website and then paste the url into the address bar after you're already on their site, otherwise it will detect the cross-linking and block you.

this thread has a download with 500 tilesets. I really just wanted to recommend the mac & blue tilesets since they have good buildings that are very believable in a modern suburban environment (if a total lack of streets and modern doodads), but while looking for a mac & blue download I found this. It's got mac & blue in it along with about 480 others, so hey, there you go.
Have you considered making your own simple chapsets? Games like Molasses Meow and Space Funeral did it for great effect.
@LockeZ: Thanks man, I really appreciate it. I think I can work with what's given. Just one question, what is mac and blue? Is that someone who makes tilesets and is known for it? I've been searching it up, and I haven't quite understood.

@kentona: I've tried on many occasions. It turns out I'm really untalented at it. I simply don't have the proper ideas, or a decent sense of shadings. I end up making patterns and such, and make things very symmetrical.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, Mac & Blue is another name for the REFMAP tiles, a well known set of high-quality free graphics designed for use with RPG Maker. They made both RM2K3 and RMVX versions of their tiles. To be honest I'm not sure if Mac & Blue are the guys who created the graphics, or just a second name that the graphics go by.

Go to this site and click the English button on the upper right corner. If you want graphics other than chipsets, the menu is on the left side.
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