EVENTING WITH RM2K3
Posts
Pages:
1
Is it possible to call an event after every random battle if so how? I want the game to check each character's level after every random battle, so I can add bonuses when you level up after a battle.
You could make a common parallel event that stores the level of each party member into variables.
Then, make a page that turns on a specific switch in your battle events.
In the parallel event, make a conditional fork for when the battle switch is turned on, and store everyone's level to another group of variables.
Do a conditional check at the end to see if the New Level Variables are different from the Old Level Variables. If they are different, trigger your bonus event.
Then, make a page that turns on a specific switch in your battle events.
In the parallel event, make a conditional fork for when the battle switch is turned on, and store everyone's level to another group of variables.
Do a conditional check at the end to see if the New Level Variables are different from the Old Level Variables. If they are different, trigger your bonus event.
Pages:
1














