[VX] CREATING A RANDOM STATUS ATTACK
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I am currently making a boss for my game, nothing to original, but it involves elemental weaknesses and resistances. The boss isn't anything special besides the fact that is can change either everyone, the entire opposing team, or an individuals elemental resistance and weakness with skills.
So what I am asking is how would one go about having a skill inflict a RANDOM status? FYI, checking multiple does not make it random. Either a script, or any sort of event-code mockup would be nice.
So what I am asking is how would one go about having a skill inflict a RANDOM status? FYI, checking multiple does not make it random. Either a script, or any sort of event-code mockup would be nice.
It inflicts exactly one status, right? The way I would see me doing this is with a skill that uses a common event. The common event would use a variable that is set to a random number. Then, I would use a conditional branch to inflict the status as indicated by the "roll". Of course, if you only want the skill to inflict specific statuses, that's fine. The basic concept remains the same.
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