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[VX] CREATING A RANDOM STATUS ATTACK

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Adon237
if i had an allowance, i would give it to rmn
1743
I am currently making a boss for my game, nothing to original, but it involves elemental weaknesses and resistances. The boss isn't anything special besides the fact that is can change either everyone, the entire opposing team, or an individuals elemental resistance and weakness with skills.
So what I am asking is how would one go about having a skill inflict a RANDOM status? FYI, checking multiple does not make it random. Either a script, or any sort of event-code mockup would be nice.
Marrend
Guardian of the Description Thread
21806
It inflicts exactly one status, right? The way I would see me doing this is with a skill that uses a common event. The common event would use a variable that is set to a random number. Then, I would use a conditional branch to inflict the status as indicated by the "roll". Of course, if you only want the skill to inflict specific statuses, that's fine. The basic concept remains the same.
Adon237
if i had an allowance, i would give it to rmn
1743
I see what you mean, and I could definitely do this with a script event command call, making it pick a random integer from an array, and then use conditional branches of that variable to give the state. I don't know, the target part is always the worst. I will see what I can do!
Pages: 1