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ADVICE TO GET STARTED AGAIN?

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I used to be VERY active in the rm community and was forced to give up all my projects because of military and personal commitments, neither of those things are an obstacle for me anymore and I am VERY interested in finally finishing a project. I spent the better part of a decade with rm2k/3 but haven't touched any of the programs in about 3-4 years so I am a bit behind.

I have experimented with each of the new makers and they seem intensely alien to me. Out of the 3 new makers (xp,vx,ace) which one is most worth my time learning? My current idea is to make a game set in the Dark Sun universe (DND), it would be heavily inspired by Dark Sun Shattered Lands for dos from the early 90's, so some sort of turn based battle system that actually takes place on the current area you are already standing.

It's my understanding that vx and ace have a superior scripting system but they aren't as unlocked in terms of graphical usage. I don't want to spend all my time learning an engine if its gonna be obsolete in a few years. Guess I just don't know where to start.
author=the_nackster
My current idea is to make a game set in the Dark Sun universe (DND), it would be heavily inspired by Dark Sun Shattered Lands for dos from the early 90's

This makes me so happy. I loved that game.

Anyway, Ace is brand new. Since it'll be supported by Enterbrain for years to come, it might be your safest bet as a learning investment. But there are lots of others in this forum more qualified to explain the nuances of the three.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
My recommendation is: figure out what kind of features you want in your game, find scripts that give you access those features, and use whichever maker those scripts are for. Though VX and Ace have "better scripting," unless you're doing all the scripting yourself you probably don't care about theoretical scripting possibilities as much as you care about the existance of the actual scripts you need. Some scripts have only been written for VX, and some have only been written for XP.

If you really are the kind of person who can and will do all the scripting yourself, then I'd guess that the only reason you really even need an RPG Maker program at all is to help you build the graphics. In that case I'd recommend XP, which has vastly superior mapping.

If the thought of scripts makes you cringe, you should probably try out VX Ace. They basically took VX, and added on a couple dozen of the most popular scripts as core features, so that you can use those features easily in Ace without messing with any scripts.
author=LockeZ
My recommendation is: figure out what kind of features you want in your game, find scripts that give you access those features, and use whichever maker those scripts are for. Though VX and Ace have "better scripting," unless you're doing all the scripting yourself you probably don't care about theoretical scripting possibilities as much as you care about the existance of the actual scripts you need. Some scripts have only been written for VX, and some have only been written for XP.

If you really are the kind of person who can and will do all the scripting yourself, then I'd guess that the only reason you really even need an RPG Maker program at all is to help you build the graphics. In that case I'd recommend XP, which has vastly superior mapping.

If the thought of scripts makes you cringe, you should probably try out VX Ace. They basically took VX, and added on a couple dozen of the most popular scripts as core features, so that you can use those features easily in Ace without messing with any scripts.

I hate the idea of scripting my own stuff, though I believe myself capable of it having used a ruby front end to toy with modding api previously. Ideally I would probably want to use the program that would be easiest for someone who is used to using the scripting functions in rm2k3. (I used to make custom menus and was even working on an abs before I had to quit). One thing I am NOT fond of in all the new engines is how lifeless the maps look. In 2k3 it seemed like the maps were so much more vibrant and detailed. Sorry if that sounds like bitching, its not meant to be. I guess I would be less indecisive about which engine to use if they weren't so costly. (I am a broke sad man, 60 bucks is a lot of money :-P) I'll take a look at existing scripts. Most of my ideas call for an abs, so that's gonna be important.


EDIT: Oh wow! I just saw that xp is only 30 dollars! Pending investigation of scripts we might have a winner!
I love Dark Sun! I still play it sometimes. Are you planning on using Dark Sun graphics as well? That would be awesome!

You can probably manage with XP. Just start simple and don't overdo it.
Make sure you plan everything before you even begin developing the game.
Max McGee
with sorrow down past the fence
9159
I...actually...remember you!

I strongly recommend VX or Ace. Might as well go for Ace as it seems to have more features, but I'm pretty entrenched in VX myself.
I was playing Dark Sun like a week ago! What a trip down memory lane, I used to own the disc back in the day. I always liked the spells in that game. Some crazy stuff I've never seen in any other game.

If you were looking for help in making the game, I'd be willing to help in some way. I actually had the idea of making a similar game to Dark Sun myself xD But I get that urge often so I may never get around to it. I'm experienced in 2k3 but have no experience with any of the other Enterbrain engines.
Woah! I didn't think that many people had played the game, I would probably make it loosely based on the original and not necessarily a remake. I don't believe in remaking classics, especially ones that shaped my childhood so much. I'm currently thinking of making it based on a single story line of one half-giant gladiator and his Thri-Kreen companion who also were gladiators in the arena. At this point I've more or less decided to use XP.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
XP is the way too go, if only for graphical style. It can pretty much do what the new ones can, and I don't believe you'll need anything TOO complex, so it's a win-win.
I settled on XP and am loving it so far. I really only have one other question, what games have come out in the last 3 years or so that are a MUST PLAY? I've been trying out a few, but haven't found any gems yet.
Hello! I definitely recognise your username. Anyway, as for games that are a must play? Looking through all the sites featured games is a good start, I can’t think of anything specific right now though.

http://rpgmaker.net/games/featured/
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