TWO QUESTIONS REGARDING SMBX
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Fellow RMNers,
Believe it or not, I am trying to make a Super Mario X game with completely custom graphics. This is unfortunately easier said then done, as I am testing the stuff I already made, I am running into some problems.
1st question: What are the size specifications of the frames for the player graphics (mario, for instance). I can't seem to follow what template the creator made for this program.
2nd question: This is more general, what does the "projectile" setting do for the Cheep Cheep AI? I tried setting it while placing the NPC in water, but nothing happens.
Any help would be appreciated
Believe it or not, I am trying to make a Super Mario X game with completely custom graphics. This is unfortunately easier said then done, as I am testing the stuff I already made, I am running into some problems.
1st question: What are the size specifications of the frames for the player graphics (mario, for instance). I can't seem to follow what template the creator made for this program.
2nd question: This is more general, what does the "projectile" setting do for the Cheep Cheep AI? I tried setting it while placing the NPC in water, but nothing happens.
Any help would be appreciated
The Projectile setting isn't for swimming in water, but for when the fish jump up into the air. Remember those flying fish levels in Mario 1? Well its like that, but you need to set them like bullet bills 'cause they're set to a specific position. It just takes some fiddling and testing to get the hang of it.
I have no clue about the player graphics or how they work. What exactly is messed up about them though? Are you having that problem where the sprites are just a glitchy mess? Or does it sort of flicker like its on a roulette? Someone else will know more about this, but I'd hazard it might have to do with the frame number and speed rather than the graphic size.
Will there be custom music? That's important too y'know.
I have no clue about the player graphics or how they work. What exactly is messed up about them though? Are you having that problem where the sprites are just a glitchy mess? Or does it sort of flicker like its on a roulette? Someone else will know more about this, but I'd hazard it might have to do with the frame number and speed rather than the graphic size.
Will there be custom music? That's important too y'know.
You can't alter anything to do with frames for the hero sprites. All the frames are on the sheet.
What exactly is "that problem of a glitchy mess"? The only time I've ever seen graphics not look as intended is when the mask is different from the main image or for NPCs when the size of the graphic doesn't match the sprite. Some NPCs can change their size, some can't. Flickering might happen with an NPC because you are missing frames and can set the number of frames to be correct. None of those problems would apply to the hero graphics though. It's only 2 frames for walking and they are on the sheet.
If you want to find out the limits of the hero graphics, create a rainbow block of color that is larger than mario and replace the mario standing still graphic. Load the game up and see how much of the rainbow block is visible. If you use graphics of a different size than the original, the hitbox is unaffected. So if you use a giant Mario, you will jump and hit blocks with his legs.
It's probably best to leave them the same size as the originals, or very close.
What exactly is "that problem of a glitchy mess"? The only time I've ever seen graphics not look as intended is when the mask is different from the main image or for NPCs when the size of the graphic doesn't match the sprite. Some NPCs can change their size, some can't. Flickering might happen with an NPC because you are missing frames and can set the number of frames to be correct. None of those problems would apply to the hero graphics though. It's only 2 frames for walking and they are on the sheet.
If you want to find out the limits of the hero graphics, create a rainbow block of color that is larger than mario and replace the mario standing still graphic. Load the game up and see how much of the rainbow block is visible. If you use graphics of a different size than the original, the hitbox is unaffected. So if you use a giant Mario, you will jump and hit blocks with his legs.
It's probably best to leave them the same size as the originals, or very close.
I tried to make a expanding platform, but nothing happens. This is possible?
Any help would be appreciated
Any help would be appreciated
Unless...could we ban Brazilians from signing up with 'Thiago' in their username?
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