CHECKING IF ON IMPASSABLE TILE?(SOLVED)
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So currently I am playing around with a Q-Bert style mini-game for Stonesearch, and everything was going real smooth well until I had to deal with the player jumping off the map.
(BANDWITH LIMITED USERS BEWARE)
The above hidden image is the basic setup of the level. If the player jumps off inside the empty spaces surrounding it, they are supposed to die/restart level.
Instead of doing individual coords for each map, I would like to know if there is a way to check if the player is currently on an impassable tile, which would mean that they aren't on the main board. This should able to be run in a conditional branch script.
Thanks!
(BANDWITH LIMITED USERS BEWARE)
The above hidden image is the basic setup of the level. If the player jumps off inside the empty spaces surrounding it, they are supposed to die/restart level.
Instead of doing individual coords for each map, I would like to know if there is a way to check if the player is currently on an impassable tile, which would mean that they aren't on the main board. This should able to be run in a conditional branch script.
Thanks!
Why don't you give a terrain ID to all of the tiles on the outside? Then make a parallel process which constantly checks the player's terrain ID and kills the player if they fall off the platform.
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