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HOW DO PEOPLE PORT THEIR GAMES?

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Hi all.

I am slowly inching toward making a game but I would eventually like to sell it. Forgive me, I know some frown on the whole "make an RPG Maker game for profit" thing but I'm of the mind that if I can do something I enjoy and make money doing it, then why the bleep not?

Any who, I have seen in my research people mentioning porting their projects using Unity and I was wondering if anyone knew exactly how this is done? I'm not so confused mechanics wise (there are simple add-ons you can buy to add in RPG mechanics)but more terrain wise. All the 2D stuff I've found (I bought UniTile) seems to be tailored toward making sidescrollers and such. I'd like to create a game of the top down variety and haven't had much luck figuring that out.
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APATHY IS FOR COWARDS
4158
1) Making a game and wanting to make a profit is completely acceptable and screw anyone who says different. Making a game for profit is quite a different thing, though.

2) Porting requires quite a bit of programming experience. I don't know much about the porting scene between RPG Maker and other engines/platforms, but it's not terribly easy.
If you have the time, I highly recommend Unity3D, for its ability to build games for any current platform or console. This requires a lot of time investment at first, but if you plan on making games for more than the next 6 months, it will make your development much, much easier on many fronts - and the knowledge you learn will help you with most future development with any engine.

By the way, To The Moon was just released on Steam... has anyone heard how they ported that? I assume it's not still using RMVX/XP
I'm fairly certain To The Moon still used XP. From what I hear they put it in the credits.

Yeah, I started learning a bit of Unity a little while ago and found it fairly intuitive (with a good tutorial of course). I wouldn't mind building a game in it, especially since Unity can make games for the Mobile market, but I want to stick to a certain style and I'm not sure if it can be done in Unity.



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APATHY IS FOR COWARDS
4158
Any art style (and almost any game system) can be built in Unity - although it's built for 3D, you can use it for 2D projects (ex. Battleheart). Admittedly, it takes a deeper knowledge of how Unity works to lock out the third access. I've only just started using Unity for 2D games and I've worked with it for two years now. To me the ability to make a web version of everything is important enough to use Unity despite some limitations.
I had an email conversation with the guys who made the iTorque 2D engine and they're certain their program can make the sort of game I'm aiming for an publish it to iOS to boot. I need to poke around and read up on it but it might an option.
What platforms do you want your game to run on?

It'll probably take a lot of extra mobile-only work to make it work on desktop and mobile platforms.
iOS at least. Android as well would be nice, but iPad is where the money lies.
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