SHOULD WE FOLLOW SHINING THE HOLY ARK AS A NEW GAME-DESIGN CONCEPT?
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Well I know it's not really new, but I mean new for the RPG-maker community unless someone out there has attempted this already:
https://www.youtube.com/watch?v=pvGe6EA_tNM
I always thought this kind of format would be a fun thing to do, plus it could give more freedom to artists to actually design monsters and characters without having to break their backs to do so. I think this kind of graphics is called Paper-dolls or some illusion to 3D, but not sure. It could be true 3D, but it's hard for to tell the difference with that specific game.
What do you all think?
https://www.youtube.com/watch?v=pvGe6EA_tNM
I always thought this kind of format would be a fun thing to do, plus it could give more freedom to artists to actually design monsters and characters without having to break their backs to do so. I think this kind of graphics is called Paper-dolls or some illusion to 3D, but not sure. It could be true 3D, but it's hard for to tell the difference with that specific game.
What do you all think?
Killer Wolf made something like this. There is also a japanese script in RMVX for this. I think fracture by rhyme uses it. It's nothing new but the difficulty of every layman setting it up has always been there.
Yeah, that first person sort of view is really hard to pull off in RPG makers. Props if you can do it though.
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